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GGMax Enhancement - Increase maximum storyboard screens from the current hard limit of 50 as some devs projects now cannot continue #5865
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Ye I hit 50 screens a while ago too. I also use HUD screens for in-game monitor screens that the player can interact with. I could easily have 100 of just those alone. |
Yes I am now at my limit in the storyboard. I have 19 levels which consist of the same in loading screens and hud screens. I agree with @mav3r1ck1981 I could still make levels but wont have loading screens. Yes it be nice to up the limit. |
@Kitakazi Im doing exactly the same, but with scrying pools that perform a similar function. Works quite nicely! But i cant go any further now |
I agree that an increase is needed for screens as they are used in a variety of ways now. However forcing a loading on every level is wasteful - a common loading screen with a 'loading bar', perhaps a changeable hints/tips area and an animated background would seem the logical answer here. That would keep it within 99 screens without a problem. |
If we were able to add in the rotating hints from a library on a loading screen, as has been discussed in the past, this would add the variety that multiple loading screens can currently offer, with the convenience of only using a single one. |
@LeeBamberTGC I will take this and make a updater to lift the limit. Just something to think about when I upgrade the storyboard and we sent it out in DevTest , people will not be able to just select another version like 'release' without restoring a copy (that I generate) when updating to the new storyboard version :) |
@plemsoft Yes we need to make sure its forward and backward compatible if we update the storyboard structure, and I would also recommend we remove the hard coded limits, replacing them with an expandable list so we don't have to increase this limit again in the future. |
The number of User globals too should have no limitations as well. |
… 50 to 100. Can't be unlimited without tons of additional work. ( TheGameCreators/GameGuruRepo#5865 )
This has been brought up previously, but it has one become an issue with several developers and their projects, including myself.
There appears to be a hard limit on the maximum screens that can be used in the storyboard, that limit is 50. Myself and @C4ever08 are now getting "max limit" notifications and cannot add new screens of any type. For me at least, i need a new loading screen for each level, it would save me 15 screens if i could link each new level to the same loading screen, meaning that the loading screen is used multiple times.
15 level screens, plus all the hud screens and menu screens, plus loading screens and you hit the max of 50 storyboard screens pretty easily. While you can still make new levels, you cannot get them to function on the storyboard and complete the project.
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