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UPDATE:
Draw calls seem to be working fine. If you duplicate objects around your map, you have to save your level and then relaunch MAX for those duplicated objects to batch(?) properly. Until you do restart MAX, those duplicated objects won't be batched. (Thanks to preben for the tip!) Will leave this open as a bug with duplication for now for review and have changed the title to reflect that :)
The [original] Issue:
If you add a single object into an empty level and duplicate that object several hundred times, instead of getting 1 draw call (or maybe 3 or 4 taking into account the normal, surface and color mats; not sure how it works exactly), you instead get several hundred draw calls, almost to the point that it looks like each object is getting it's own draw call despite being an exact copy of all the others.
I assume the terrain and maybe the sky textures add a few draw calls to the equation, but I would expect a scene like this to have no more than maybe 20 or 30 draw calls and instead it almost has one for each identical object in the scene. The more of the same object you add, the more the draw calls continue to go up. This can't be right?
The text was updated successfully, but these errors were encountered:
Kraven3D
changed the title
GGMAX - BUG - I don't think draw calls are working properly in MAX
GGMAX - BUG - Draw calls/batching doesn't occur on duplicated objects unless you save your level and then relaunch MAX
Jan 1, 2025
Kasseyus
changed the title
GGMAX - BUG - Draw calls/batching doesn't occur on duplicated objects unless you save your level and then relaunch MAX
GGMax Bug - Draw calls/batching doesn't occur on duplicated objects unless you save your level and then relaunch MAX
Jan 7, 2025
UPDATE:
Draw calls seem to be working fine. If you duplicate objects around your map, you have to save your level and then relaunch MAX for those duplicated objects to batch(?) properly. Until you do restart MAX, those duplicated objects won't be batched. (Thanks to preben for the tip!) Will leave this open as a bug with duplication for now for review and have changed the title to reflect that :)
The [original] Issue:
If you add a single object into an empty level and duplicate that object several hundred times, instead of getting 1 draw call (or maybe 3 or 4 taking into account the normal, surface and color mats; not sure how it works exactly), you instead get several hundred draw calls, almost to the point that it looks like each object is getting it's own draw call despite being an exact copy of all the others.
I assume the terrain and maybe the sky textures add a few draw calls to the equation, but I would expect a scene like this to have no more than maybe 20 or 30 draw calls and instead it almost has one for each identical object in the scene. The more of the same object you add, the more the draw calls continue to go up. This can't be right?
The text was updated successfully, but these errors were encountered: