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Custom characters t posing #5886
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Then you havent imported correctly it seems |
It's imported absolutely fine, it's built on the character template that comes with ggmax. Its animations working with the animations system, attacks, walks, patrols ect, this has absolutely nothing to do with how it was imported.
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Subject: Re: [TheGameCreators/GameGuruRepo] custom characters t posing (Issue #5886)
Then you havent imported correctly it seems
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The problem is an exported character will have the embedded animations from the rig (they have to be cleared). Do this procedure:
Done |
thanks for the response. |
Ensure you select the animation in the animation list for the one you wish to have as the default (usually 'idle'). Do not leave it on "All". Do this just prior to pressing Import. (This selected animation will be the default anim in the editor and game start, doing this will stop the T-posing) |
built some custom characters. they keep randomly going to t-poses when I click off them, and in testing they remain in the pose.
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