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When saving EBE structures in GameGuru Classic, the names of the generated .FPE, .DBO, and texture files are inconsistent and sometimes truncated. This causes issues with footstep sounds. The problem persists regardless of the names I try for the structures.
Steps to Reproduce:
Open GameGuru Classic and create a structure using the EBE editor.
Save the structure with a specific name, e.g., "BrickFloor" or "MetalFlooring."
Check the generated files in the entity folder after saving (e.g., .FPE, .DBO, .BMP).
Observe that:
o The .FPE file's desc field may be truncated or does not match the intended structure name.
o Additional unexplained files may appear, e.g., a file with no extension.
Expected Behavior: The saved entity files should have consistent and complete names that match the structure name provided during the save process.
Actual Behavior:
• The entity name in the .FPE file (e.g., desc =) is often shortened or mismatched.
• Files with no extension are created.
Example of File Outputs: After saving a structure named "MetalFlooring," these files were generated:
• metalfloo.fpe
• metalflooring (file with no extension)
• metalfloor.dbo
• metalfloor.bmp
Impact: This inconsistency causes issues with:
• Footstep sounds not playing correctly.
• The need for manual fixes to .FPE and associated files after each save.
Version:
• GameGuru Classic Steam
• Windows OS version: Windows 10 64 bit
The text was updated successfully, but these errors were encountered:
Solved: I discovered that when saving EBE structures, the save dialog shows *.ebe as the file type. However, the .ebe extension is not automatically appended to the file name if I don't type it explicitly. This behavior is inconsistent with how most save dialogs work in other software. Typically, the shown extension (e.g., .ebe) is automatically appended to the file name if the user doesn't include it. Not manually typing .ebe causes strange file names to be saved.
When saving EBE structures in GameGuru Classic, the names of the generated .FPE, .DBO, and texture files are inconsistent and sometimes truncated. This causes issues with footstep sounds. The problem persists regardless of the names I try for the structures.
Steps to Reproduce:
o The .FPE file's desc field may be truncated or does not match the intended structure name.
o Additional unexplained files may appear, e.g., a file with no extension.
Expected Behavior: The saved entity files should have consistent and complete names that match the structure name provided during the save process.
Actual Behavior:
• The entity name in the .FPE file (e.g., desc =) is often shortened or mismatched.
• Files with no extension are created.
Example of File Outputs: After saving a structure named "MetalFlooring," these files were generated:
• metalfloo.fpe
• metalflooring (file with no extension)
• metalfloor.dbo
• metalfloor.bmp
Impact: This inconsistency causes issues with:
• Footstep sounds not playing correctly.
• The need for manual fixes to .FPE and associated files after each save.
Version:
• GameGuru Classic Steam
• Windows OS version: Windows 10 64 bit
The text was updated successfully, but these errors were encountered: