-
Notifications
You must be signed in to change notification settings - Fork 6
Expand file tree
/
Copy pathTrainLoop.py
More file actions
311 lines (280 loc) · 15 KB
/
TrainLoop.py
File metadata and controls
311 lines (280 loc) · 15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
import importlib
import logging
import pickle
import random
import shutil
from torch.multiprocessing import Process, Lock, Queue
import torch, os, sys
from Simulation import Simulation
from agents.Agent import SJAgent
from agents.RandomAgent import RandomAgent
from agents.StrategicAgent import StrategicAgent
from agents.InteractiveAgent import InteractiveAgent
from agents.DMCAgent import DMCAgent
from agents.DQNAgent import DQNAgent
from env.utils import Stage
import argparse
import tqdm
import numpy as np
from torch import nn
ctx = torch.multiprocessing.get_context('spawn')
global_main_queue = ctx.Queue(maxsize=25)
global_chaodi_queue = ctx.Queue(maxsize=25)
global_declare_queue = ctx.Queue(maxsize=25)
global_kitty_queue = ctx.Queue(maxsize=25)
actor_processes = []
# Parallelized data sampling
def sampler(idx: int, player: SJAgent, discount, decay_factor, global_main_queue, global_chaodi_queue, global_declare_queue, global_kitty_queue, enable_chaodi: bool, enable_combos: bool, epsilon=0.02, reuse_times=0, oracle_duration=0, game_count=0, log_file='', combo_penalty=0.1, combo_alternation=False):
logging.getLogger().setLevel(logging.ERROR)
# logging.basicConfig(format="%(process)d %(message)s", filename=log_file, encoding='utf-8', level=logging.DEBUG)
train_sim = Simulation(
player1=player,
player2=None,
enable_chaodi=enable_chaodi,
enable_combos=enable_combos,
discount=discount,
epsilon=0.02,
oracle_duration=oracle_duration,
game_count=game_count,
combo_penalty=combo_penalty
)
while True:
local_main, local_declare, local_kitty, local_chaodi = [], [], [], []
same_deck_count = 0
for i in range(10):
with torch.no_grad():
while train_sim.step()[0]: pass
local_main.extend(train_sim.main_history)
local_declare.extend(train_sim.declaration_history)
local_chaodi.extend(train_sim.chaodi_history)
local_kitty.extend(train_sim.kitty_history)
# Get new deck every `reuse_times` times
if same_deck_count < reuse_times:
same_deck_count += 1
train_sim.reset(reuse_old_deck=True)
else:
same_deck_count = 0
train_sim.reset(reuse_old_deck=False)
# with open(log_file, 'w') as f:
# f.write('')
train_sim.epsilon = max(epsilon, train_sim.epsilon / decay_factor)
global_main_queue.put(local_main)
global_declare_queue.put(local_declare)
global_chaodi_queue.put(local_chaodi)
global_kitty_queue.put(local_kitty)
def evaluator(idx: int, player1: SJAgent, player2: SJAgent, enable_chaodi: bool, enable_combos: bool, eval_size: int, eval_results_queue: Queue, verbose=False, learn_from_eval=False, log_file=''):
logging.getLogger().setLevel(logging.ERROR)
# if not verbose:
# logging.basicConfig(format="%(process)d %(message)s", filename=log_file, encoding='utf-8', level=logging.DEBUG)
random.seed(idx)
eval_sim = Simulation(
player1=player1,
player2=player2,
enable_chaodi=enable_chaodi,
enable_combos=enable_combos,
eval=True,
learn_from_eval=learn_from_eval
)
iterations = 0
while True:
with torch.no_grad():
while eval_sim.step()[0]: pass
opponent_index = int(eval_sim.game_engine.dealer_position in ['N', 'S'])
opponents_won = eval_sim.game_engine.opponent_points >= 80
win_index = int(opponents_won) if opponent_index == 1 else (1 - opponents_won)
eval_results_queue.put((
win_index,
opponent_index,
eval_sim.game_engine.opponent_points,
abs(eval_sim.game_engine.final_defender_reward)
))
eval_sim.reset()
# with open(log_file, 'w') as f:
# f.write('')
iterations += 1
# if iterations > eval_size:
# exit(0)
def train(agent_type: str, games: int, model_folder: str, eval_only: bool, eval_size: int, compare: str = None, discount=0.99, decay_factor=1.2, chaodi=True, combos=False, verbose=False, random_seed=1, single_process=False, epsilon=0.01, tau=0.995, kitty_agent='fc', eval_agent_type='random', learn_from_eval=False, reuse_times=0, oracle_duration=0, max_games=500000, combo_penalty=0.1, dynamic_encoding=True, combo_alternation=False, actor_process_count=6, eval_process_count=7):
os.makedirs(model_folder, exist_ok=True)
torch.manual_seed(0)
random.seed(random_seed)
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
oracle_duration_input = oracle_duration
try:
train_models = importlib.import_module(f"{model_folder}.Models".replace('/', '.'))
except:
train_models = importlib.import_module("networks.Models")
agent: SJAgent
iterations = 0
stats = []
if agent_type.startswith('dmc'):
agent = DMCAgent(model_folder, use_oracle=oracle_duration_input > 0, dynamic_encoding=dynamic_encoding, sac=agent_type.endswith('sac'))
print(f"Using DMC model {'with' if dynamic_encoding else 'without'} dynamic encoding and " + ("with sac" if agent_type.endswith('sac') else "without sac"))
elif agent_type.startswith('dqn'):
agent = DQNAgent(model_folder, discount=discount, sac=agent_type.endswith('sac'))
print("Using DQN model" + (" with sac" if agent_type.endswith('sac') else ""))
loaded_from_disk, iterations = agent.load_models_from_disk(train_models)
if loaded_from_disk:
print(f"Using checkpoint at iteration {iterations}")
with open(model_folder + '/stats.pkl', 'rb') as f:
stats = pickle.load(f)
eval_agent: SJAgent
if compare:
try:
with open(f'{compare}/state.pkl', mode='rb') as f:
eval_state = pickle.load(f)
except:
raise FileNotFoundError("State file for comparison model not found")
try:
eval_models = importlib.import_module(f'{compare}.Models'.replace('/', '.'))
except:
eval_models = importlib.import_module("networks.Models")
if eval_state.get('agent_type', 'dmc') in ('dqn', 'dqnsac', 'sac'):
eval_agent = DQNAgent(compare, sac=eval_state['agent_type'].endwith('sac'))
else:
eval_agent = DMCAgent(compare, use_oracle=eval_state['oracle_duration'] > 0, dynamic_encoding=eval_state.get('dynamic_encoding', True), sac=eval_state.get('agent_type', 'dmc').endswith('sac'))
loaded_eval_model, eval_iterations = eval_agent.load_models_from_disk(eval_models)
if loaded_eval_model:
print(f"Using evaluation checkpoint at iteration {eval_iterations}")
else:
if eval_agent_type == 'random':
eval_agent = RandomAgent('random')
print("Evaluating model performance using random agent...")
elif eval_agent_type == 'strategic':
eval_agent = StrategicAgent('strategic')
print("Evaluating model performance using strategic agent...")
else:
eval_agent = InteractiveAgent('interactive')
print("Evaluating model performance in interactive mode...")
if verbose:
logging.getLogger().setLevel(logging.DEBUG)
else:
logging.getLogger().setLevel(logging.ERROR)
# logging.basicConfig(format="%(process)d %(message)s", filename=f'{model_folder}/debug.log', encoding='utf-8', level=logging.DEBUG)
# Record the command used to run the script
if not eval_only:
with open(f'{model_folder}/command.txt', mode='w') as f:
f.write(' '.join(sys.argv))
# Load saved optimizer states
try:
with open(f'{model_folder}/state.pkl', mode='rb') as f:
state = pickle.load(f)
agent.load_optimizer_states(state)
except:
print("Starting new training session")
shutil.copyfile('networks/Models.py', f'{model_folder}/Models.py')
if not eval_only:
for i in range(1 if single_process else actor_process_count):
actor = ctx.Process(target=sampler, args=(i, agent, discount, decay_factor ** (1 / games), global_main_queue, global_chaodi_queue, global_declare_queue, global_kitty_queue, chaodi, combos, epsilon, reuse_times, oracle_duration // actor_process_count, iterations // actor_process_count, f"{model_folder}/debug{i}.log", combo_penalty, combo_alternation))
actor.start()
actor_processes.append(actor)
print(f"Spawned process {i}")
while iterations < max_games or eval_only:
if not eval_only:
print(f"Training iterations {iterations}-{iterations + games}...")
for _ in tqdm.tqdm(range(0, games, 10)):
declare_batch = global_declare_queue.get()
kitty_batch = global_kitty_queue.get()
main_batch = global_main_queue.get()
chaodi_batch = global_chaodi_queue.get()
agent.learn_from_samples(declare_batch, Stage.declare_stage)
agent.learn_from_samples(kitty_batch, Stage.kitty_stage)
agent.learn_from_samples(chaodi_batch, Stage.chaodi_stage)
agent.learn_from_samples(main_batch, Stage.main_stage)
agent.save_models_to_disk()
print('main loss:', np.mean(agent.main_module.train_loss_history), 'declare loss:', np.mean(agent.declare_module.train_loss_history), 'kitty loss:', np.mean(agent.kitty_module.train_loss_history), 'chaodi loss:', np.mean(agent.chaodi_module.train_loss_history))
if agent.sac:
print("Current alpha:", agent.main_module.log_alpha.exp().cpu().item())
if isinstance(agent, DQNAgent):
print("value loss:", np.mean(agent.main_module.value_loss_history))
agent.clear_loss_histories()
if single_process:
eval_sim = Simulation(
player1=agent,
player2=eval_agent,
enable_chaodi=chaodi,
enable_combos=combos,
eval=True
)
for _ in tqdm.tqdm(range(eval_size)):
with torch.no_grad():
while eval_sim.step()[0]: pass
eval_sim.reset()
win_counts = eval_sim.win_counts
level_counts = eval_sim.level_counts
opposition_points = eval_sim.opposition_points
print(f"Average inference time: {np.mean(eval_sim.inference_times)}s")
else:
# eval_size = max(1, eval_size // eval_count * eval_count) # Must be multiple of eval_count
win_counts = [0, 0] # Defenders, opponents
level_counts = [0, 0]
opposition_points = [[], []]
eval_queue = ctx.Queue()
eval_actors = []
for i in range(min(eval_size, eval_process_count)):
actor = ctx.Process(target=evaluator, args=(i, agent, eval_agent, chaodi, combos, max(1, eval_size // eval_process_count), eval_queue, verbose, learn_from_eval, f"{model_folder}/eval{i}.log"))
actor.start()
eval_actors.append(actor)
with tqdm.tqdm(total=eval_size) as progress_bar:
for i in range(eval_size):
win_index, opponent_index, points, levels = eval_queue.get()
win_counts[win_index] += 1
level_counts[win_index] += levels
opposition_points[opponent_index].append(points)
progress_bar.update(1)
for a in eval_actors:
a.kill()
print('Win counts:', win_counts, 'level counts:', level_counts)
print("Average opposition points:", np.mean(opposition_points[0]), np.mean(opposition_points[1]))
iterations += games
if not eval_only:
stats.append({
"iterations": iterations,
"win_counts": win_counts[0] / sum(win_counts),
"level_counts": level_counts[0] / sum(level_counts),
"avg_points": [np.mean(opposition_points[0]), np.mean(opposition_points[1])]
})
with open(f'{model_folder}/stats.pkl', mode='w+b') as f:
pickle.dump(stats, f)
with open(f'{model_folder}/state.pkl', mode='w+b') as f:
pickle.dump({
'agent_type': agent_type,
'iterations': iterations,
**agent.optimizer_states(),
'oracle_duration': oracle_duration_input,
'dynamic_encoding': dynamic_encoding
}, f)
else:
break
for c in ctx.active_children():
c.kill()
if __name__ == '__main__':
parser = argparse.ArgumentParser('Train loop')
parser.add_argument('--agent-type', type=str, default='dmc', choices=['dmc', 'dqn', 'dqnsac', 'dmcsac'])
parser.add_argument('--games', type=int, default=500)
parser.add_argument('--eval-only', action='store_true')
parser.add_argument('--eval-size', type=int, default=300)
parser.add_argument('--model-folder', type=str, default='pretrained')
parser.add_argument('--compare', type=str, default='')
parser.add_argument('--verbose', action='store_true')
parser.add_argument('--discount', type=float, default=0.95)
parser.add_argument('--decay-factor', type=float, default=1.2)
parser.add_argument('--random-seed', type=int, default=1)
parser.add_argument('--disable-chaodi', action='store_true')
parser.add_argument('--enable-combos', action='store_true')
parser.add_argument('--single-process', action='store_true')
parser.add_argument('--epsilon', type=float, default=0.01)
parser.add_argument('--tau', type=float, default=0.1)
parser.add_argument('--kitty-agent', type=str, default='fc', choices=['fc', 'argmax', 'rnn', 'lstm'])
parser.add_argument('--eval-agent', type=str, default='random', choices=['random', 'interactive', 'strategic'])
parser.add_argument('--learn-from-eval', action='store_true')
parser.add_argument('--reuse-times', type=int, default=0)
parser.add_argument('--oracle-duration', type=int, default=0)
parser.add_argument('--max-games', type=int, default=500000)
parser.add_argument('--combo-penalty', type=float, default=0.1)
parser.add_argument('--static-encoding', action='store_true')
parser.add_argument('--combo-alternation', action='store_true')
parser.add_argument('--actor-processes', type=int, default=6)
parser.add_argument('--eval-processes', type=int, default=7)
args = parser.parse_args()
train(args.agent_type, args.games, args.model_folder, args.eval_only, args.eval_size, args.compare, args.discount, args.decay_factor, not args.disable_chaodi, args.enable_combos, args.verbose, args.random_seed, args.single_process, args.epsilon, args.tau, args.kitty_agent, args.eval_agent, args.learn_from_eval, args.reuse_times, args.oracle_duration, args.max_games, args.combo_penalty, not args.static_encoding, args.combo_alternation, args.actor_processes, args.eval_processes)