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Minimum Viable Product #12

@ThierryBerger

Description

@ThierryBerger

To announce the project, I'd want to:

  • finish Zero2prod #11
  • solid first game
    • sign up, sign in, sign out
      • save credentials locally
      • have correct biscuit implementation with expiration and token regeneration
    • anonymous play
      • not logged in
      • or temporary signup
    • somewhat fun
      • easy the first 10 seconds, harder to impossible after 2 minutes. 5(?) currencies should bring you to hard-enough state
      • a minimal polish
        • gameplay: rotations toward movement, delay on death, bigger play space
        • UI: bigger UI and buttons, no egui moving parts (fixed panels?), tested on mobile...
  • minimal second game
    • clicker/idle game to gain currencies on the first game
      • wait 1h to be allowed to click a button to gain 1 currency.
      • show particles depending on the currency amount (for a minimal polish)

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