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Description
To announce the project, I'd want to:
- finish Zero2prod #11
- solid first game
- sign up, sign in, sign out
- save credentials locally
- have correct biscuit implementation with expiration and token regeneration
- anonymous play
- not logged in
- or temporary signup
- somewhat fun
- easy the first 10 seconds, harder to impossible after 2 minutes. 5(?) currencies should bring you to hard-enough state
- a minimal polish
- gameplay: rotations toward movement, delay on death, bigger play space
- UI: bigger UI and buttons, no egui moving parts (fixed panels?), tested on mobile...
- sign up, sign in, sign out
- minimal second game
- clicker/idle game to gain currencies on the first game
- wait 1h to be allowed to click a button to gain 1 currency.
- show particles depending on the currency amount (for a minimal polish)
- clicker/idle game to gain currencies on the first game
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