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chore(release): 1.12.1 [skip ci]
### [1.12.1](v1.12.0...v1.12.1) (2022-09-10) ### Bug Fixes * fix editor drawing of managed classes inside list ([8d66349](8d66349)) * fix issue with unity version 2021.1 ([d81e9df](d81e9df)), closes [#51](#51) * fix version directive in IconUtility ([ffe848c](ffe848c)), closes [#51](#51) * make changes requested in code review. Also, fix stop condition in for loop that traverses serialized property's path in SerializedPropertyUtilities.GetValue() function ([191d442](191d442))
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CHANGELOG.md

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### [1.12.1](https://github.com/Thundernerd/Unity3D-SerializableInterface/compare/v1.12.0...v1.12.1) (2022-09-10)
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### Bug Fixes
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* fix editor drawing of managed classes inside list ([8d66349](https://github.com/Thundernerd/Unity3D-SerializableInterface/commit/8d663496eef8eab34e5553617ad9697d3e61d8f1))
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* fix issue with unity version 2021.1 ([d81e9df](https://github.com/Thundernerd/Unity3D-SerializableInterface/commit/d81e9df6fbc4fb0eb2ca70c7b3a46418045923aa)), closes [Thundernerd/Unity3D-SerializableInterface#51](https://github.com/Thundernerd/Unity3D-SerializableInterface/issues/51)
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* fix version directive in IconUtility ([ffe848c](https://github.com/Thundernerd/Unity3D-SerializableInterface/commit/ffe848c940898c22816268d8be2aa3d84721a678)), closes [Thundernerd/Unity3D-SerializableInterface#51](https://github.com/Thundernerd/Unity3D-SerializableInterface/issues/51)
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* make changes requested in code review. Also, fix stop condition in for loop that traverses serialized property's path in SerializedPropertyUtilities.GetValue() function ([191d442](https://github.com/Thundernerd/Unity3D-SerializableInterface/commit/191d442026fbc37fb86cc980bce68bfb5e8fb874))
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## [1.12.0](https://github.com/Thundernerd/Unity3D-SerializableInterface/compare/v1.11.1...v1.12.0) (2022-09-09)
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package.json

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{
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"name": "net.tnrd.serializableinterface",
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"version": "1.12.0",
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"version": "1.12.1",
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"displayName": "Serializable Interface",
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"unity": "2020.1",
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"description": "A wrapper that allows serialization of interfaces that supports both UnityEngine.Object and regular object types",

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