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skeleton mesh‘s shape editor can’t save after restart main world editor! #1048
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im sorry that i found before you can save info ,you should nav to the module make sure has two lines or fill two lines(not shown in the module properties in the 4.0.3 editor ): after filled: ps:i referenced from community project:FPSplayer https://github.com/Torque3DResources/FPSPlayer it may contents best-practice how-to somehow. recommend that take action after full systematically review it. |
I've been trying to replicate this but not really having much luck. To be sure I'm following along right, the steps would be:
If the above is all correct steps, Is it possible you can upload the shown art somewhere so I can try to replicate it this end? Also what version of T3D is it? |
hi,i feel sorry, i can't restore it now too,even after i start a virtual mechine of win10. |
No worries, sorry I couldn't be more of a help there. I'll go ahead and close this for now then, but if it crops back up again, feel free to make another issue report! |
skeleton mesh‘s shape editor can’t save after restart main world editor!
condition:
1.mesh and animation from Mixamo and its .dae file
but its weird that in 3.10.1 ver‘s demo project the “soldier_rigged.DAE” can save after restart world editor(in 3.10.1),
And i can’t restore “soldier_rigged.DAE” to 4.0.3 ver‘s shape editor because can't apply animation it report error (general understanding of UX).
So i cant find a alternative workflow of animation of skeleton mesh for the 3.10.1 and 4.0.3
issue may connect to:
#1047
https://github.com/TorqueGameEngines/Torque3D/issues/1047#issue-1794787230
#1043
https://github.com/TorqueGameEngines/Torque3D/issues/1043#issue-1789218604
step and output info:
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