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HUD #61
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GameplayRelating to the keybinds/operation of the robot in the gameRelating to the keybinds/operation of the robot in the gameenhancementNew feature or requestNew feature or request
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GameplayRelating to the keybinds/operation of the robot in the gameRelating to the keybinds/operation of the robot in the gameenhancementNew feature or requestNew feature or request
The competition allows us to put a HUD on the client when running the robot. We should figure out how to do so, so that we can allow drivers to have custom elements that help them drive.
Figure out how to draw lines, squares, and then make a simple interface that allows main code to do so.
The description for how to do so can be found in the latest Referee Manual (1.6.1) which you can find by googling (Robomaster Referee Manual)