- added a menu bar with Connection / Server / View / Camera menus
- allowed specifying multiple servers in
config.txt(comma-separated) - allowed switching between different servers without restarting RoboViz
- fixed handling of packets with multiple drawings in logs (#98)
- changed the ball tracker camera's speed to scale with ball speed (#95)
- server speed and foul overlay are now visible by default
- the ball is now selected by default when connecting
- completely reworked the ball tracking camera
- FSAA is now enabled by default
- increased the default window size to 1024x768
- increased the default size of the help panel to 600x800
- the default visibility of overlays is now configurable in
config.txt - the foul overlay is now slightly bigger
- changed the color format in
config.txtto 0xRRGGBB - the default colors of the left and right team are now configurable
- fixed the log player getting stuck with draw commands occasionally (#78)
- fixed
--logFilepaths starting with~inroboviz.sh(#80) - fixed the server host displayed in the window title when overridden with
--serverHost(#83) - changed the connection overlay text from
Trying to connect to <ip>...toWaiting for second half...if time is at 300 - changed the connection overlay text to dynamically resize with the window
- changed the the "reset time" shortcut (
Shift+R) toShift+T(#85) - added an overlay to display fouls (can be toggled with
Q) (#82) - added
Shift+LandShift+Rshortcuts to switch to thedirect_free_kick_left/rightplay modes added in [r405] (#85) - added support for using
~/.roboviz/config.txtinstead of the localconfig.txtif present - added the RoboViz version to the window title
- fixed drawing of annotations in different robot vantages
- fixed incorrect shadow rendering near field corners
- adjusted .sh start scripts so they can run from any directory
- added current server IP / logfile path to window title
- fixed third person robot vantage not working with new robot models
- fixed the first frame of logfiles not being parsed
- draw commands are now recorded with "Record Logfiles" and replayable in log mode
- changed the drawings panel shortcut to
Y - improved the enabled status handling of some log player buttons
- fixed the log player not pausing when reaching the start of the file with negative playback speed
- fixed camera position shortcuts (
1-8) not always working right away in log mode - fixed draw commands including agent IDs to use to use the agent's uniform number instead of the index in the current team array
- fixed agent annotations being discarded after scene graph changes
Note: Java 7 is required to compile RoboViz now, whereas the version on the SourceForge repository works with Java 6.
- Unified Log Mode and Live Mode - Log Mode now has the same features and shortcuts as Live Mode, except for a few necessary restrictions (server commands and drawings)
- Log Player:
- fixed another Logplayer window being created when dragging RoboViz to a different monitor on Linux
- added a separate thread for log playback to prevent the UI from freezing when jumping a lot of frames (especially noticeable with the slider)
- added a "Jump to previous / next" goal feature (a separate thread analyzes the logfile in the background to find goals, so the functionality is not available right away)
- playback speed is now determined by a factor instead of FPS
- negative playback speeds are now allowed
- replace the decrease / increase playback speed buttons with a spinner
- fixed playback being slightly too fast (150ms per frame instead of 200ms)
- the "ms per frame"-value is now extracted from the logfile, making it so that the playback speed is independent of the
$monitorLoggerStepvalue of the server config while recording it - removed the progress slider from the RoboViz main window
- fixed score / team colors / names etc. not being reset properly when switching logfiles
- Shortcuts:
- added a
F1shortcut that displays a help page with a list of all shortcuts - changed the ball selection shortcut from
Ctrl+0to just0 - fixed
Numpad 0not working with the ball selection shortcut - removed the
Qshortcut to prevent accidentally closing RoboViz - added an
Escapeshortcut to close dialogs and to cancel the current selection - added
Ctrl+[F1-F11]shortcuts to select players from the left team - added
Ctrl+Shift+[F1-F11]shortcuts to select players from the right team - added a
Tabshortcut to select the next player in the current team - added a
Shift+Tabshortcut to select the previous player in the current team - added a
Ctrl+Alt+Clickshortcut to move the ball to a position with a velocity - added a
Shift+Alt+Clickshortcut to launch the ball to a position at a 45 degree angle - added an
Eshortcut to toggle third person perspective - added
W / Up / Mouse wheel upshortcuts to decrease the FOV in Robot Vantage mode - added
S / Down / Mouse wheel downshortcuts to increase the FOV in Robot Vantage mode - it's now possible to hold
Shiftmore more precise camera movement - added a
Shift+Rshortcut to reset the server time (needs [r386]) - all shortcuts that change playmodes now reset the server time if necessary (time >= 600)
- added a
Ushortcut to request a full state update from the server (for when RoboViz gets out of sync, like missing agents) - changed the
Z(increase playback speed) andX(decrease playback speed) shortcuts toXandC(more convenient on QWERTZ keyboards) - added a
Gshortcut to jump to the previous goal (log mode) - added a
Hshortcut to jump to the next goal (log mode) - changed the cycle annotations shortcut (
I) to only toggle between "none" and "player numbers" if there aren't any custom agent annotations - added a
Mshortcut toggling the display of the estimated server speed (in percent, relative to real time) in live mode
- added a
- Playmode Overlay:
- allow cycling through playmodes (pressing up while the first playmode is selected selects the last playmode and vice-versa)
- allow filtering playmodes by a string
- Field 2D Overlay:
- made the field transparent and thus less obstructive
- slightly decreased the size of the ball
- the overlay is now rendered under the connection overlay
- Command-line arguments:
- instead of simply passing a log file path as the first argument to the start scripts, it now has to be in the from of
--logFile=path - fixed file paths starting with
~not working on Linux - output a more helpful error message for invalid logfile paths (includes the path now)
- output a more helpful error message when the logfile path is a directory
- added a
--logModeargument that enables Log Mode even without specifying a--logFile - added a
--serverHost=argument that allows overriding the server host specified in the config - added a
--serverPort=argument that allows overriding the server port specified in the config - added a
--drawingFilter=argument that allows specifying the filter for the drawings panel
- instead of simply passing a log file path as the first argument to the start scripts, it now has to be in the from of
- Configuration Window:
- added a UI for settings that could only be changed in the
config.txtfile before:- Record Logfiles
- VSync
- Team Colors
- added several new settings:
- Frame State (X, Y, Center Position, Maximized)
- Save Frame State - enabled by default, automatically saves and restores the main window's position, dimensions and state
- First Person FOV
- Third Person FOV
- Logfile Directory (the directory the "Open Logfile" dialog is opened at)
- now uses the same look and feel as the other windows
- made "Start RoboViz" the default button (allows to use
Enteras a shortcut) - made sure OS-specific line endings are used when saving the config (previously
LFwas used even on Windows)
- added a UI for settings that could only be changed in the
- Bugfixes:
- fixed taking screenshots and recording logfiles on Windows
- fixed the
config.batnot working - fixed the ball's velocity not being reset to
(0 0 0)when it's beamed - fixed
ConcurrentModificationExceptions - fixed the main window not using the RoboViz icon on Linux
- fixed RoboViz thinking that modifier keys are still pressed if they are pressed while the application loses focus and are then released
- Other changes and improvements:
- screenshots are now saved in a
screenshots/subdirectory - logfiles are now saved in a
logfiles/subdirectory - more helpful "disconnected" overlay in live mode (displays server IP and port)
- major improvements to the behavior of windows with multi-monitor setups (among other things, dialogs are now displayed relative the the main window as opposed to always being on the primiary monitor)
- added a "select player" command to the drawing API:
| 3 | 0 | Agent/Team | - the swap buffers command now prints an error when the second byte does not equal 0 instead of ignoring it, making the behavior consistent with the rest of the drawing API
- added a black outline for the player numbers texts
- moved
config.txtout ofresources/into the root directory for easier access - moved build scripts to the
scripts/subdirectory - removed the separate start scripts for Log Mode
- added a more helpful error message for the drawing API failing to parse float values
- made sure the GameState Overlay is still rendered after losing the server connection to be able to see the current score
- added the new rcssserver3d robot body type models (needs [r395])
- screenshots are now saved in a