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Decompiled code cache doesn't update if decompiler was changed. #1038

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VladiStep opened this issue Jul 4, 2022 · 2 comments
Open

Decompiled code cache doesn't update if decompiler was changed. #1038

VladiStep opened this issue Jul 4, 2022 · 2 comments
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bug Something isn't working

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@VladiStep
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Describe the bug

The feature doesn't update the stored cache if there was any decompiler changes that lead to changed output.
It should somehow detect that, or there should be an option to rebuild the cache manually.

Reproducing steps

  1. Use the cache that was built on older UTMT version.
  2. Some code in the cache will be different if the current UTMT version has some decompiler changes.

Setup Details

  1. UndertaleModTool version - commit 85430c5.
@VladiStep VladiStep added the bug Something isn't working label Jul 4, 2022
@colinator27
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Decompiled code cache has been removed as part of #2056 due to the decompiler now being much faster than relying on disk, plus maintenance concerns.

@VladiStep
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Oh, that's actually nice!

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