"part_system_create_layer" compilation error in games made in a non-LTS GM (2023.8) #2027
Labels
bug
Something isn't working
waiting for new compiler test
This needs to be tested with the new Underanalyzer compiler
Describe the bug
part_system_create_layer
decompiles normally when loading in scripts, however, if a call to the function contains three arguments, if the script is edited and has attempted to save, the compiler shows an error, even if the game is made with a version of GameMaker using this version ofpart_system_create_layer
It's a small error in retrospect, though I don't really want to touch these lines of the code, and the game calls
part_system_create_layer
a lot.Reproducing steps
part_system_create_layer
and decompiles it using three arguments (i.e.part_system_create_layer("layerID", false, ParticleSystem1)
part_system_create_layer
untouchedSetup Details
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