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Unable to open a data.win of a temp-run GameMaker project #2051

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Cesium-Atom opened this issue Feb 26, 2025 · 4 comments
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Unable to open a data.win of a temp-run GameMaker project #2051

Cesium-Atom opened this issue Feb 26, 2025 · 4 comments
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bug Something isn't working

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@Cesium-Atom
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Describe the bug

I made a GameMaker project with a single font, and a single room with nothing in it.
then I temp-ran the project, and go into the AppData - Local - GameMakerStudio2 - GM2TEMP - (a temporary project file) and tried to open the data.win of that project. However, an error message occurred.

Image

"An error occured while trying to load:
First list item starts inside the pointer list?!?!
at 000001B0 while reading chunk AGRP"

It seems that this error might have something to do with my laptop since it didn't happen for the guy that helped me out, but I cannot find why or how this happens.

Reproducing steps

  1. Make a new project in GameMakerStudio2
  2. Add a font, save the project, and temp-run it.
  3. As the project is running, Go into the files AppData - Local - GameMakerStudio2 - GM2TEMP - (temporary file for the project).
  4. Open the data.win inside the temp-file.

Setup Details

  1. UndertaleModTool v0.6.1.0
  2. Windows 11
  3. No specific game, just a temporary project that I made to make a font file - GameMakerStudio2 v.2024.11.0.226
@Cesium-Atom Cesium-Atom added the bug Something isn't working label Feb 26, 2025
@Dobby233Liu
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See #2013 , I feel we should have a master ticket for this

@Cesium-Atom
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See #2013 , I feel we should have a master ticket for this

I downloaded the [GUI-windows-latest-isBundled-false-isSingleFile-true], tried to open the temprun project data.win with it, and it did do it. However, it doesn't show any Fonts despite the project having literally a single font added to it.

Image

@Dobby233Liu
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Dobby233Liu commented Feb 27, 2025

May be culled by the GM "remove unused assets" functionality.

Could try the following:

  • Create an object
  • Reference the font somehow in the object's code, for example you could make a Create event containing show_debug_message(Font1)
  • Add the object to any room

Or you can disable the functionality in, I think it was Game Options -> Main?

@Cesium-Atom
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I tried both methods, and it both worked! since just disabling the functionality in option is way simpler than adding an object in a room with a code, I guess I'm gonna use that method

Really thanks for the help. :) :) :) you a life saver

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