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Description
Package version
3.1.0-exp.8
Environment
* OS:Windows11
* Unity version:Unity 2021.3.11f
* Graphics API:DirectX11
* Browser:Edge
Steps To Reproduce
Turn on cloud rendering and set a UI that displays the mouse position. Lift the mouse in the Web segment [to prevent mouse movement] Moving the middle button of the mouse will find that the mouse position is shifted
Current Behavior
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Expected Behavior
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Anything else?
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GISnick commentedon Dec 26, 2024
This is a fairly important bug that has been around a while.
I am noticing it seems to only flip the Y in the browser. and that flipped value will remain until the mouse is moved again.
example:
bottom of screen = 0
top of screen = screen height.
use scroll wheel without moving mouse
(flipped y values)
bottom of screen = screen height.
top of screen = 0
I wrote a method to track and flip the Y when its "dirty" from the scroll wheel and not yet moved. but if you move the mouse and scroll at the same time quickly it still gets wacky.