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Don't overwrite the client bind port in SetConnectionData
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com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -817,7 +817,8 @@ public void SetConnectionData(string ipv4Address, ushort port, string listenAddr
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{
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Address = ipv4Address,
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Port = port,
820-
ServerListenAddress = listenAddress ?? ipv4Address
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ServerListenAddress = listenAddress ?? ipv4Address,
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ClientBindPort = ConnectionData.ClientBindPort
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};
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SetProtocol(ProtocolType.UnityTransport);

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