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editor: Rename "Visual Pinball" to "Pinball".
1 parent 04e0dea commit 659e2e6

33 files changed

+71
-72
lines changed

Runtime/Gamelogic/VisualScriptingGamelogicBridge.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
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[DisallowMultipleComponent]
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[RequireComponent(typeof(IGamelogicEngine))]
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[RequireComponent(typeof(Player))]
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[AddComponentMenu("Visual Pinball/Gamelogic Engine/Visual Scripting Bridge")]
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[AddComponentMenu("Pinball/Gamelogic Engine/Visual Scripting Bridge")]
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public class VisualScriptingGamelogicBridge : MonoBehaviour
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{
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private Player _player;

Runtime/Gamelogic/VisualScriptingGamelogicEngine.cs

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@@ -28,7 +28,7 @@
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namespace VisualPinball.Unity.VisualScripting
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{
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[DisallowMultipleComponent]
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[AddComponentMenu("Visual Pinball/Gamelogic Engine/Visual Scripting Game Logic")]
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[AddComponentMenu("Pinball/Gamelogic Engine/Visual Scripting Game Logic")]
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public class VisualScriptingGamelogicEngine : MonoBehaviour, IGamelogicEngine, ISerializationCallbackReceiver
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{
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public string Name => "Visual Scripting Gamelogic Engine";
@@ -253,4 +253,3 @@ public void OnAfterDeserialize()
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}
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}
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}
256-

Runtime/Nodes/Coils/AllCoilsEnabledEventUnit.cs

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Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
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{
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[UnitTitle("On All Coils Enabled")]
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[UnitSurtitle("Gamelogic Engine")]
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[UnitCategory("Events\\Visual Pinball")]
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[UnitCategory("Events\\Pinball")]
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public class AllCoilsEnabledEventUnit : GleEventUnit<CoilEventArgs>, IMultiInputUnit
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{
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[SerializeAs(nameof(inputCount))]

Runtime/Nodes/Coils/CoilEnabledEventUnit.cs

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Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
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{
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[UnitTitle("On Coil Enabled")]
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[UnitSurtitle("Gamelogic Engine")]
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[UnitCategory("Events\\Visual Pinball")]
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[UnitCategory("Events\\Pinball")]
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public class CoilEnabledEventUnit : GleEventUnit<CoilEventArgs>, IMultiInputUnit
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{
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[SerializeAs(nameof(inputCount))]

Runtime/Nodes/Coils/CoilEventUnit.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
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{
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[UnitTitle("On Coil Changed")]
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[UnitSurtitle("Gamelogic Engine")]
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[UnitCategory("Events\\Visual Pinball")]
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[UnitCategory("Events\\Pinball")]
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public class CoilEventUnit : GleEventUnit<CoilEventArgs>, IMultiInputUnit
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{
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[SerializeAs(nameof(inputCount))]

Runtime/Nodes/Coils/GetCoilUnit.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting
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{
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[UnitTitle("Get Coil Value")]
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[UnitSurtitle("Gamelogic Engine")]
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[UnitCategory("Visual Pinball")]
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[UnitCategory("Pinball")]
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public class GetCoilUnit : GleUnit
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{
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[DoNotSerialize]

Runtime/Nodes/Coils/PulseCoilUnit.cs

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Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
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{
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[UnitTitle("Pulse Coil")]
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[UnitSurtitle("Gamelogic Engine")]
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[UnitCategory("Visual Pinball")]
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[UnitCategory("Pinball")]
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public class PulseCoilUnit : GleUnit, IMultiInputUnit
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{
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[DoNotSerialize]

Runtime/Nodes/Coils/SetCoilUnit.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
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{
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[UnitTitle("Set Coil")]
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[UnitSurtitle("Gamelogic Engine")]
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[UnitCategory("Visual Pinball")]
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[UnitCategory("Pinball")]
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public class SetCoilUnit : GleUnit, IMultiInputUnit
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{
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[DoNotSerialize]

Runtime/Nodes/CreateBallUnit.cs

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Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting
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{
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[UnitTitle("Create Ball")]
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[UnitCategory("Visual Pinball")]
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[UnitCategory("Pinball")]
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public class CreateBallUnit : GleUnit
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{
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[DoNotSerialize]

Runtime/Nodes/Display/ClearDisplayUnit.cs

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Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting
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{
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[UnitTitle("Clear Display")]
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[UnitSurtitle("Gamelogic Engine")]
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[UnitCategory("Visual Pinball")]
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[UnitCategory("Pinball")]
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public class ClearDisplayUnit : GleUnit
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{
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[Serialize, Inspectable, UnitHeaderInspectable("ID")]

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