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log_20.8
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Mono path[0] = 'C:/Users/TempAdmin2/Desktop/Steam_Workshop/Workshop_Tool/Workshop_Tool_DEV_Data/Managed'
Mono path[1] = 'C:/Users/TempAdmin2/Desktop/Steam_Workshop/Workshop_Tool/Workshop_Tool_DEV_Data/Mono'
Mono config path = 'C:/Users/TempAdmin2/Desktop/Steam_Workshop/Workshop_Tool/Workshop_Tool_DEV_Data/Mono/etc'
PlayerConnection initialized from C:/Users/TempAdmin2/Desktop/Steam_Workshop/Workshop_Tool/Workshop_Tool_DEV_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55138
Multi-casting "[IP] 192.168.1.2 [Port] 55138 [Flags] 2 [Guid] 3640529309 [EditorId] 2118494566 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-E4JDN2O) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [192.168.1.2:55138]
Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 950 (ID=0x1402)
Vendor: NVIDIA
VRAM: 2016 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in 0.132 seconds
Platform assembly: C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\TempAdmin2\Desktop\Steam_Workshop\Workshop_Tool\Workshop_Tool_DEV_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3600x1217 at 0,-137
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.864749 ms
Loaded SteamManager!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Workshop_Man:Awake() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Workshop_Man.cs:19)
(Filename: C:/Users/TempAdmin2/Desktop/Asset_Builder/Assets/Workshop_Man.cs Line: 19)
Setting up 2 worker threads for Enlighten.
Thread -> id: 754 -> priority: 1
Thread -> id: 738 -> priority: 1
Adding item
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Workshop_Man:AddItem() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Workshop_Man.cs:59)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
(Filename: C:/Users/TempAdmin2/Desktop/Asset_Builder/Assets/Workshop_Man.cs Line: 59)
Item created!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Workshop_Man:HandleCreating(Object, ItemCreatedEventArgs) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Workshop_Man.cs:95)
GMWare.Steamworks.Workshop.<CreateFromWorkshopItem>c__AnonStorey0:<>m__0(CreateItemResult_t, Boolean) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\SteamWorkshopManager.cs:64)
Steamworks.CallResult`1:OnRunCallResult(IntPtr, Boolean, UInt64) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:286)
Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Steamworks.SteamAPI:RunCallbacks() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\Steam.cs:77)
SteamManager:Update() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Steamwork.NET\SteamManager.cs:147)
(Filename: C:/Users/TempAdmin2/Desktop/Asset_Builder/Assets/Workshop_Man.cs Line: 95)
True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Workshop_Man:HandleCreating(Object, ItemCreatedEventArgs) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Workshop_Man.cs:96)
GMWare.Steamworks.Workshop.<CreateFromWorkshopItem>c__AnonStorey0:<>m__0(CreateItemResult_t, Boolean) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\SteamWorkshopManager.cs:64)
Steamworks.CallResult`1:OnRunCallResult(IntPtr, Boolean, UInt64) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:286)
Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Steamworks.SteamAPI:RunCallbacks() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\Steam.cs:77)
SteamManager:Update() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Steamwork.NET\SteamManager.cs:147)
(Filename: C:/Users/TempAdmin2/Desktop/Asset_Builder/Assets/Workshop_Man.cs Line: 96)
k_EResultOK
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Workshop_Man:HandleCreating(Object, ItemCreatedEventArgs) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Workshop_Man.cs:97)
GMWare.Steamworks.Workshop.<CreateFromWorkshopItem>c__AnonStorey0:<>m__0(CreateItemResult_t, Boolean) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\SteamWorkshopManager.cs:64)
Steamworks.CallResult`1:OnRunCallResult(IntPtr, Boolean, UInt64) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:286)
Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Steamworks.SteamAPI:RunCallbacks() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\Steam.cs:77)
SteamManager:Update() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Steamwork.NET\SteamManager.cs:147)
(Filename: C:/Users/TempAdmin2/Desktop/Asset_Builder/Assets/Workshop_Man.cs Line: 97)
Item has been uploaded
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Workshop_Man:HandleCustomEvent(Object, ItemUpdatedEventArgs) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Workshop_Man.cs:82)
GMWare.Steamworks.Workshop.<UpdateItem>c__AnonStorey1:<>m__1(SubmitItemUpdateResult_t, Boolean) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\SteamWorkshopManager.cs:97)
Steamworks.CallResult`1:OnRunCallResult(IntPtr, Boolean, UInt64) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:286)
Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Steamworks.SteamAPI:RunCallbacks() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\Steam.cs:77)
SteamManager:Update() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Steamwork.NET\SteamManager.cs:147)
(Filename: C:/Users/TempAdmin2/Desktop/Asset_Builder/Assets/Workshop_Man.cs Line: 82)
False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Workshop_Man:HandleCustomEvent(Object, ItemUpdatedEventArgs) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Workshop_Man.cs:83)
GMWare.Steamworks.Workshop.<UpdateItem>c__AnonStorey1:<>m__1(SubmitItemUpdateResult_t, Boolean) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\SteamWorkshopManager.cs:97)
Steamworks.CallResult`1:OnRunCallResult(IntPtr, Boolean, UInt64) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:286)
Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Steamworks.SteamAPI:RunCallbacks() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\Steam.cs:77)
SteamManager:Update() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Steamwork.NET\SteamManager.cs:147)
(Filename: C:/Users/TempAdmin2/Desktop/Asset_Builder/Assets/Workshop_Man.cs Line: 83)
k_EResultFileNotFound
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Workshop_Man:HandleCustomEvent(Object, ItemUpdatedEventArgs) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Workshop_Man.cs:84)
GMWare.Steamworks.Workshop.<UpdateItem>c__AnonStorey1:<>m__1(SubmitItemUpdateResult_t, Boolean) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\SteamWorkshopManager.cs:97)
Steamworks.CallResult`1:OnRunCallResult(IntPtr, Boolean, UInt64) (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:286)
Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Steamworks.SteamAPI:RunCallbacks() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Plugins\Steamworks.NET\Steam.cs:77)
SteamManager:Update() (at C:\Users\TempAdmin2\Desktop\Asset_Builder\Assets\Steamwork.NET\SteamManager.cs:147)
(Filename: C:/Users/TempAdmin2/Desktop/Asset_Builder/Assets/Workshop_Man.cs Line: 84)