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CommandItemCount.csproj
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58 lines (51 loc) · 2.18 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RoR2AssemblyPath>/data/games/steam/library/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data/Managed</RoR2AssemblyPath>
<BepInExPath>$(HOME)/.config/r2modmanPlus-local/RiskOfRain2/profiles/CommandItemCount/BepInEx</BepInExPath>
<AssemblySearchPaths>
$(BepInExPath)/core;
$(BepInExPath)/plugins/RiskofThunder-R2API_Core/R2API.Core;
$(BepInExPath)/plugins/RiskofThunder-HookGenPatcher\MMHOOK;
$(BepInExPath)/plugins/Rune580-Risk_Of_Options/RiskOfOptions;
$(RoR2AssemblyPath);
$(AssemblySearchPaths);
</AssemblySearchPaths>
<CopyDocumentationFileToOutputDirectory>False</CopyDocumentationFileToOutputDirectory>
<CreateHardLinksForAdditionalFilesIfPossible>True</CreateHardLinksForAdditionalFilesIfPossible>
<CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>True</CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<GenerateDependencyFile>yiff</GenerateDependencyFile>
<NoLogo>True</NoLogo>
<Optimize>True</Optimize>
<TargetFramework>netstandard2.1</TargetFramework>
<TargetName>CommandItemCount</TargetName>
</PropertyGroup>
<ItemGroup>
<Reference Include="
Assembly-CSharp;
BepInEx;
MMHOOK_Assembly-CSharp;
R2API.Core;
RoR2;
UnityEngine;
UnityEngine.CoreModule;
UnityEngine.InputLegacyModule;
UnityEngine.UI;
UnityEngine.UIModule;
UnityEngine.ImageConversionModule;
Unity.TextMeshPro;
com.unity.multiplayer-hlapi.Runtime;
RiskOfOptions;
">
<Private>False</Private>
</Reference>
<EmbeddedResource Include="images/icon.png" LogicalName="icon" />
</ItemGroup>
<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
<Exec Command="bash "$(ProjectDir)dev\pre_build.sh" $(ProjectDir) $(SolutionName)" />
</Target>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="bash "$(ProjectDir)dev\post_build.sh" $(TargetDir) $(TargetFileName) $(ProjectDir) $(SolutionName)" />
</Target>
</Project>