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lAstronautlAstronautMilenVolf
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Стелс ботинки (#396)
* Nerf * Revert "Nerf" This reverts commit f9d2a58. * Revert "Remove tehtra, pending re-mapping" This reverts commit 68ed9a7. * PLZ WORK # Conflicts: # Content.Server/Atmos/Portable/PortableScrubberComponent.cs # Content.Server/StationEvents/Components/GasLeakRuleComponent.cs # Content.Shared/Atmos/Atmospherics.cs # Content.Shared/Atmos/Piping/Unary/Components/SharedVentScrubberComponent.cs # Resources/Locale/en-US/gases/gases.ftl # Resources/Maps/Shuttles/arrivals.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Atmospherics/thresholds.yml # Resources/Prototypes/Entities/Structures/Piping/Atmospherics/unary.yml # Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml # Resources/Prototypes/Entities/Structures/Storage/Canisters/gas_canisters.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Textures/Effects/atmospherics.rsi/meta.json # Conflicts: # Resources/Prototypes/Atmospherics/gases.yml # Resources/Textures/Effects/atmospherics.rsi/meta.json * Merge pull request #20 from Pixeltheaertist/finishing-touches finishing up # Conflicts: # Content.Shared/Atmos/Atmospherics.cs # Content.Shared/CCVar/CCVars.cs # Resources/Locale/en-US/station-events/events/vent-critters.ftl # Resources/Maps/Misc/terminal.yml # Resources/Maps/RimAavikko/RimAtlas.yml # Resources/Prototypes/Entities/Markers/Spawners/Conditional/timed.yml # Resources/Prototypes/Entities/Structures/Power/Generation/generators.yml # Resources/Prototypes/Entities/Structures/Walls/railing.yml # Resources/Prototypes/Maps/Pools/default.yml * Fixed water gas # Conflicts: # Content.Shared/Atmos/Atmospherics.cs * Update gases # Conflicts: # Resources/Locale/en-US/reagents/meta/gases.ftl * miner * . * попытки починить газы * fix * jellid update # Conflicts: # Resources/Locale/en-US/alerts/alerts.ftl # Resources/Locale/en-US/job/department-desc.ftl # Resources/Locale/en-US/job/job-description.ftl # Resources/Locale/en-US/job/job-names.ftl # Resources/Prototypes/Entities/Markers/Spawners/jobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/map_attributions.txt * fix * тяжело.. * add: Новые безвучные ботинки * Fix: забыл про локаль в аплинке * ЭТА ОРФОГРАФИЯ ПРОСТО ИМБА * починка ошибки фикс грида, повысил температуру воды и вырезал безполезный код * Правки в локаль (вроде ничего не забыл) * Revert "Merge pull request #1 from lAstronautl/water" This reverts commit 9fe4acc, reversing changes made to b450973. * зачем тут пробелы? * маленькая корректировка локали * Weh! * No-no --------- Co-authored-by: Astronaut <vserverah@gmail.com> Co-authored-by: MilenVolf <milen.volf@gmail.com>
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Resources/Locale/en-US/_starshine/store/uplink-catalog.ftl

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@@ -39,3 +39,6 @@ uplink-miniature-energy-crossbow-syndie-green-desc = The syndicate's energy cros
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uplink-bee-grenade-name = Bee Grenade
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uplink-bee-grenade-desc = A grenade full of aggressive bees. Keep in mind that the bees will also be aggressive towards YOU.
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uplink-clothing-shoes-chameleon-steals-boots-jack-name = Stealth boots
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uplink-clothing-shoes-chameleon-steals-boots-jack-desc = Try your hand at being a Syndicate Ninja! The boots don't make a sound when you walk, and you won't slow down much if you're badly wounded.
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ent-ClothingShoesChameleonStealsBootsJack = { ent-ClothingShoesBootsJack }
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.desc = { ent-ClothingShoesBootsJack.desc }

Resources/Locale/ru-RU/_starshine/store/uplink-catalog.ftl

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## Starshine
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uplink-bow-bundle-name = Набор композитного лука
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uplink-bow-bundle-desc = Скрытая угроза: Композитный лук, созданный компанией Cybersun. Имеет с собой колчан стрел.
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uplink-bee-grenade-name = Пчелиная граната
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uplink-bee-grenade-desc = Граната, полная агрессивных пчёл. Учтите, что пчёлы будут также агрессивны и к ВАМ.
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uplink-clothing-shoes-chameleon-steals-boots-jack-name = Стелс ботинки
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uplink-clothing-shoes-chameleon-steals-boots-jack-desc = Попробуйте себя в роли ниндзя Синдиката! Ботинки не издают звука при ходьбе, и вы не замедлите шаг, если будете тяжело ранены.

Resources/Prototypes/Starshine/Catalog/uplink_catalog.yml

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whitelist:
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- SalvageSpecialist
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- type: listing
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id: UplinklothingShoesChameleonStealsBootsJack
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name: uplink-clothing-shoes-chameleon-steals-boots-jack-name
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description: uplink-clothing-shoes-chameleon-steals-boots-jack-desc
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productEntity: ClothingShoesChameleonStealsBootsJack
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cost:
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Telecrystal: 3
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categories:
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- UplinkWearables
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#- type: listing
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# id: UplinkSyndicateMauler
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- type: entity
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parent: [ClothingShoesMilitaryBase, BaseSecurityContraband]
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id: ClothingShoesChameleonStealsBootsJack
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name: jackboots
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description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
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suffix: Stealh
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components:
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- type: Sprite
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sprite: Clothing/Shoes/Boots/jackboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/Boots/jackboots.rsi
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- type: Tag
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tags: [] # ignore "WhitelistChameleon" tag
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- type: ChameleonClothing
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slot: [FEET]
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default: ClothingShoesBootsJack
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- type: UserInterface
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interfaces:
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enum.ChameleonUiKey.Key:
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type: ChameleonBoundUserInterface
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- type: ClothingSlowOnDamageModifier
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modifier: 0.15
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- type: FootstepModifier
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footstepSoundCollection:
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collection: null

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