-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMainWindow.xaml.cs
More file actions
362 lines (345 loc) · 13.9 KB
/
MainWindow.xaml.cs
File metadata and controls
362 lines (345 loc) · 13.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace linkHelper
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
private SerialPort serialPort;
private Socket clientSocket, listenerSocket;
private byte[] buffer = new byte[1024];
public MainWindow()
{
InitializeComponent();
InitializeCombox();
InitializeNet();
}
private void InitializeCombox()
{
port.ItemsSource = SerialPort.GetPortNames();
baudRate.ItemsSource = new int[] { 9600, 19200, 38400, 57600, 115200 };
dataBit.ItemsSource = new int[] { 5, 6, 7, 8 };
stopBit.ItemsSource = Enum.GetValues(typeof(StopBits));
parityBit.ItemsSource = Enum.GetValues(typeof(Parity));
port.SelectedIndex = 0;
baudRate.SelectedIndex = 4;
dataBit.SelectedIndex = 3;
stopBit.SelectedIndex = 1;
parityBit.SelectedIndex = 0;
Close.IsEnabled = false;
}
private void Open_Click(object sender, RoutedEventArgs e)
{
try
{
if (port.SelectedItem == null)
{
LogMessage("Cannot find a valid port.");
return;
}
string portName = port.SelectedItem.ToString(); //获取当前设置的端口名(如COM3)
int baudRateValue = int.Parse(baudRate.SelectedItem.ToString()); //获得当前设置的波特率
Parity parity = (Parity)parityBit.SelectedItem; //获得当前设置的校验位
int dataBits = int.Parse(dataBit.SelectedItem.ToString()); //获得当前设置的数据位
StopBits stopBits = (StopBits)stopBit.SelectedItem; //获得当前设置的终止位
serialPort = new SerialPort(portName, baudRateValue, parity, dataBits, stopBits); //根据上面获得的信息,初始化串口对象
serialPort.ReadBufferSize = 1000;
serialPort.DataReceived += SerialPort_DataReceived; //将 SerialPort_DataReceived 方法与串口数据接收事件绑定,每当串口接收到数据时,都会触发这个方法
serialPort.Open(); //如果这个地方打开失败,则会抛出一系列异常,这些异常会被下面的catch捕获
LogMessage("Port opened successfully!");
Open.IsEnabled = false; //一旦打开了一个串口,就不能再打开其他串口了,除非先把这个关上
Close.IsEnabled = true;
}
catch (Exception ex)
{
LogMessage(ex.Message);
}
}
private async void SerialPort_DataReceived(object sender, SerialDataReceivedEventArgs e) //串口有信息到来时,触发该方法
{
var message = await Task.Run(() => //异步读取缓冲区的数据
{
return serialPort.ReadExisting();
});
/*
* 串口事件(如SerialPort.DataReceived事件)通常是在串口的内部线程上触发的。
* SerialPort类使用一个内部线程来监听串口数据,并在数据到达时触发事件。
* 因此,DataReceived事件处理程序不是在UI线程上运行的,而是在串口的内部线程上运行的。
* 所以此处,虽然默认ConfigureAwait(true),但是不会回到UI线程,而是回到了串口线程。
*/
ShowRecive($"Received: {message}");
}
private void LogMessage(string message)
{
Dispatcher.Invoke(() =>
{
logBox.Text += $"{DateTime.Now}: {message}\n";
});
}
private void ShowRecive(string message)
{
Dispatcher.Invoke(() =>
{
reciveMessageBox.Text += message + "\n";
});
}
private void Close_Click(object sender, RoutedEventArgs e) //关闭一个连接
{
serialPort.Close();
Open.IsEnabled = true;
Close.IsEnabled = false;
LogMessage("Port is close successfully.");
}
private byte[] StringToByteArray(string str)
{
try
{
int numberChars = str.Length;
byte[] bytes = new byte[numberChars / 2];
for (int i = 0; i < numberChars; i += 2)
{
bytes[i / 2] = Convert.ToByte(str.Substring(i, 2), 16);
}
return bytes;
}
catch (Exception ex)
{
LogMessage($"Error converting hex to byte array: {ex.Message}");
return null;
}
}
private async void Send_Click(object sender, RoutedEventArgs e)
{
string message = sendMessageBox.Text;
if (IsHex.IsChecked == true)
{
string hexString = message.Replace(" ", "").Replace("\r", "").Replace("\n", "");
if (hexString.Length % 2 != 0)
{
LogMessage("Invalid hex string length.");
return;
}
try
{
byte[] byteData = StringToByteArray(hexString);
await serialPort.BaseStream.WriteAsync(byteData, 0, byteData.Length);
}
catch (Exception ex)
{
LogMessage($"Error converting message: {ex.Message}");
return;
}
}
else
{
serialPort.Write(message);
}
LogMessage("send: " + message);
}
//Net Port—————————————————————————————————————————————————————————————————————————————————————————————————————————————————
private async void ConnectBtn_Click(object sender, RoutedEventArgs e)
{
IPAddress ipAddress;
try
{
ipAddress = IPAddress.Parse(IPAddressBox.Text);
}
catch (Exception ex)
{
LogNetMessage(ex.Message);
return;
}
int netPort;
if (int.TryParse(PortBox.Text, out netPort))
{
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
await clientSocket.ConnectAsync(new IPEndPoint(ipAddress, netPort)); //异步连接指定的端口
_ = ReceiveMessagesAsync(clientSocket); // Fire and forget
}
catch (Exception ex)
{
LogNetMessage(ex.Message);
return;
}
LogNetMessage($"Connected to {clientSocket.RemoteEndPoint}");
ConnectBtn.IsEnabled = false;
DisConnect.IsEnabled = true;
ListenBtn.IsEnabled = false;
}
else
{
LogNetMessage("Invalid net port!");
}
}
private void DisConnect_Click(object sender, RoutedEventArgs e)
{
clientSocket.Close();
ConnectBtn.IsEnabled = true;
DisConnect.IsEnabled = false;
ListenBtn.IsEnabled = true;
LogNetMessage("Connect closed.");
}
private async Task HandleClientAsync(Socket client)
{
clientSocket = client;
LogNetMessage("Client connected.");
await ReceiveMessagesAsync(client);
}
private async Task ReceiveMessagesAsync(Socket client)
{
while (true)
{
int bytesRead = await client.ReceiveAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
if (bytesRead > 0)
{
string receivedData = Encoding.ASCII.GetString(buffer, 0, bytesRead);
Dispatcher.Invoke(() => ShowNetRecive($"Received: {receivedData}"));
}
else
{
break;
}
}
}
private async void ListenBtn_Click(object sender, RoutedEventArgs e)
{
if (int.TryParse(PortBox.Text, out int port))
{
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);
listenerSocket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
try
{
listenerSocket.Bind(localEndPoint);
listenerSocket.Listen(10);
LogNetMessage($"Listening on {ipAddress}:{port}");
StopListenBtn.IsEnabled = true;
ListenBtn.IsEnabled = false;
ConnectBtn.IsEnabled = false;
while (true)
{
var client = await listenerSocket.AcceptAsync();
_ = HandleClientAsync(client); // Fire and forget
}
}
catch (Exception ex)
{
LogNetMessage($"Error starting server: {ex.Message}");
}
}
else
{
LogNetMessage("Invalid port number.");
}
}
private async void NetSend_Click(object sender, RoutedEventArgs e)
{
if (clientSocket != null && clientSocket.Connected)
{
TextRange textRange = new TextRange(NetSendBox.Document.ContentStart, NetSendBox.Document.ContentEnd);
string message = textRange.Text;
byte[] byteData = null;
if (IsNetHex.IsChecked == true)
{
string hexString = message.Replace(" ", "");
hexString = hexString.Replace("\r", "").Replace("\n", "");
// Check if the hex string length is valid
if (hexString.Length % 2 != 0)
{
LogNetMessage("Invalid hex string length.");
return;
}
try
{
byteData = StringToByteArray(hexString);
}
catch (Exception ex)
{
LogNetMessage($"Error converting message: {ex.Message}");
return;
}
}
else
{
byteData = Encoding.ASCII.GetBytes(message);
}
if (byteData != null)
{
try
{
await clientSocket.SendAsync(new ArraySegment<byte>(byteData), SocketFlags.None);
}
catch (Exception ex)
{
LogNetMessage(ex.Message);
return;
}
LogNetMessage($"Sent: {message}");
}
else
{
LogNetMessage("Error converting message to byte array.");
}
}
else
{
LogNetMessage("Client socket is not connected.");
}
}
private void InitializeNet()
{
IPAddressBox.Text = "127.0.0.1";
PortBox.Text = "13000";
StopListenBtn.IsEnabled = false;
DisConnect.IsEnabled = false;
}
private void LogNetMessage(string message)
{
Dispatcher.Invoke(() =>
{
NetLog.Text += $"{DateTime.Now}: {message}\n";
});
}
private void StopListenBtn_Click(object sender, RoutedEventArgs e)
{
//CancellationTokenSource?.Cancel();
if (listenerSocket != null)
{
listenerSocket.Close();
listenerSocket = null;
LogNetMessage("Stopped listening.");
ConnectBtn.IsEnabled = true;
StopListenBtn.IsEnabled = false;
ConnectBtn.IsEnabled = true;
ListenBtn.IsEnabled = true;
}
}
private void ShowNetRecive(string message)
{
Dispatcher.Invoke(() =>
{
netRecive.Text += message + "\n";
});
}
}
}