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I'm not sure why yet but building in 64b mode creates a reproducible bad ISO with the "Halo 2 Multiplayer Map Pack" and "Call of Duty: Big Red One" game files (which I've ripped from my discs, verified to work on my real Xbox).
When running H2:MMP with such a faulty ISO, the game will start but it will fail to install update the game executable and report "out of space" errors when trying to install the maps. In CoD:BRO, the game will report dirty disc errors before getting to the main menu. (Fixed in #52)
In both cases, building in 32-bit mode yields a fully-functional ISO. Suggest updating CI to build in 32-bit mode until this can be fixed.
Thanks to @Ernegien for helping me debug this issue!
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