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Description
I noticed that the current behavior of XtMapper is not fully compatible with the game Free Fire, especially when it comes to the crosshair logic and mouse behavior during aiming.
When entering aiming mode in shooter games, moving the mouse sometimes triggers unexpected in-game events. Instead of only controlling the camera, the mouse movement can accidentally activate other actions such as moving the character, opening the map, activating the scope, or interacting with other on-screen buttons. This makes aiming unstable and frustrating.
In aiming mode the mouse should stay locked to the crosshair position and should not interact with other UI elements. The expected behavior is that the crosshair stays fixed on the screen while mouse movement only rotates the camera. Right now this does not seem to happen consistently.
Another limitation is that aiming mode is currently forced to the right mouse button. It would be much better if users could choose their own activation key or mouse button instead of having it fixed.
I also noticed that some mapped buttons do not always keep their saved coordinates after configuration, which sometimes causes them to shift from their intended position.
One idea that could improve the experience for shooter games like Free Fire would be a more structured aiming system similar to what Android emulators provide. For example, a centered crosshair overlay that stays fixed on the screen, proper mouse locking and blocking when aim mode is active, and customizable activation keys. It would also help if, when a user places a crosshair element in the editor, a fire button element appears as well so the player can position it directly on top of the game's shoot button.
These kinds of improvements could make the tool much more comfortable to use for FPS-style games.