A very good plugin. I want to simulate a car. How should I get it? #7
Replies: 2 comments 1 reply
-
|
Hello @baimengmengmeng, Thanks for trying out the plugin. There is no direct drop in vehicle implementation for this plugin as there is in UE with chaos. However, you can easily setup one on your own. The custom
You can search around for "RaycastVehicles" on YouTube, it's a well established method and I'm pretty sure there is tons of documentation which will give you a general idea. this looks like a good place to start. Follows the same ideas I believe. PS: If were hoping to implement something that is a full blown simulation with tyre wear, deformation, track degradation, and so on... you still can do that, but would be a real challenge. Hope this helps. Good luck :) |
Beta Was this translation helpful? Give feedback.
-
|
Hi there! do you happened to have discord server or somewhere I can chat? I want to implement in my project with ECS(flecs) but integrating to it could be complicated. Mind if I can talk about it somewhere indepth? |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
I am an illusionary beginner with poor English, please don't mock me. I can use Unreal's built-in physics engine, but Unreal's own physics engine has poor calculation accuracy. How should I use your bullet? For example, if I want to simulate the physics of a car, is it the same as using Unreal? Or how to set it up? Where to set the friction, gravity, and power of the wheels?
Beta Was this translation helpful? Give feedback.
All reactions