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Ah nevermind, I think I understand now. I've tagged my cube actors appropriately. |
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Hi,
I'm currently working with a UE level in which I drop cubes from a height to test the physics behaviour. I've done this for the default UE physics, now I want to run a test with this plugin. What do I need to change to get this to work? If I edit my level blueprint to include the logic shown in the second screenshot of the readme, will this mean my cubes now use bullet physics? Or is there something else I'm missing. For reference, I'm just using the default UE cube static mesh.
Thanks!
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