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Code Editor 2: Automatically continuing a doc comment fails line following /** in a constructor #9458

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thennothinghappened opened this issue Feb 19, 2025 — with GM Bug Reporter · 0 comments
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ide-bug Bugs with the GameMaker IDE project This issue has a sample project attached
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@thennothinghappened
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thennothinghappened commented Feb 19, 2025

Description

See attached video:

ce2-auto-continue-comment-fails-on-first-line-in-constructor.mp4

Steps To Reproduce

In the following snippet:

function Ctor() constructor {
	
	static someMethod = function() {
	
	};
	
}
  1. On the line above the someMethod declaration, open a new documentation comment with /**.

  2. Press Enter to continue the comment.

  3. Note how it does not create the * starting line as it should.

  4. Press Enter again.

  5. Note how it now does correctly prepend *.

Which version of GameMaker are you reporting this issue for?

IDE v2024.1300.0.743 Runtime v2024.1300.0.753

Which operating system(s) are you seeing the problem on?

Linux Arch Linux kernel 6.13.2.1

86829c17-2dbd-43ee-99ce-4365dcfb8ee8

@gm-bug-reporter gm-bug-reporter bot added ide-bug Bugs with the GameMaker IDE project This issue has a sample project attached labels Feb 19, 2025
@stuckie stuckie moved this from Triage to Todo in Team Workload Feb 19, 2025
@stuckie stuckie added this to the 2024.13 milestone Feb 19, 2025
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Labels
ide-bug Bugs with the GameMaker IDE project This issue has a sample project attached
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Status: Todo
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