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Compatibility with STI's "box2d" plugin #17

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Ristovski opened this issue Apr 6, 2018 · 1 comment
Open

Compatibility with STI's "box2d" plugin #17

Ristovski opened this issue Apr 6, 2018 · 1 comment

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@Ristovski
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I'm trying to use windfield with STI's "box2d" and since windfield can return a box2d_world
I tried doing something like map:box2d_init(world.box2d_world).
Sadly, this produces errors with colliders. Is there any way to interface windfield with STI? And if so, an example would be very appreciated.

@josqu-john
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  1. Does LOVE give any error code out?
  2. Could you give some kind of pastebin of your code so I can recreate the problem?

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