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author
Tea
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Doc restart Atom after pkg install
1 parent 4e2518a commit 89a43f5

16 files changed

+88
-74
lines changed

Editor/Unity/ContextMenu.howl

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⊐ System.Collections.Generic; ⊐ System;
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⊐ UnityEditor; ⊐ UnityEngine; ⊐ ADB = UnityEditor.AssetDatabase;
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⊐ S = Active.Howl.UIStrings;
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⊐ S = Active.Howl.UIStrings.Main;
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// TODO honor allowExport, allowImport
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⊓ Active.Howl{ ‒ ○ ContextMenu{

Editor/Unity/UI/IDEs.howl

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/*
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⊐̥ System.Environment;
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⊐ UnityEditor; ⊐ UnityEngine;
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⊐̥ UnityEngine.GUILayout;
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⊐ EGU = UnityEditor.EditorGUIUtility;
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⊐ EGL = UnityEditor.EditorGUILayout;
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⊐̥ Active.Howl.SnippetGen;
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⊐̥ Active.Howl.UI.Widgets;
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*/
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⊐̥ That.GUI;
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⊐ S = Active.Howl.UIStrings;
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⊐ S = Active.Howl.UIStrings.Main;
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⊓ Active.Howl.UI{
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‒̥ ○ IDEs{

Editor/Unity/UI/Onboarding.howl

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⊐ System;
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⊐ UnityEngine;
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⊐ Obj = UnityEngine.Object;
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⊐ UnityEngine; ⊐ Obj = UnityEngine.Object;
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⊐̥ That.GUI;
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⊐ S = Active.Howl.UIStrings.Onboarding;
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⊓ Active.Howl{
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‒̥ ○ Onboarding{
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6666
}
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∘ ○ S{
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‒ᴸ ㄹ GetIDE = "A supported IDE with well configured \nsnippets is required; Atom is recommended.";
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‒ᴸ ㄹ GetExtension = "Language-Howl enables snippets and \nsyntax coloring in Atom";
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‒̥ ㄹ CreateRoot = $"*.howl sources files will be placed\nunder {Path.FindHowlRoot() ?? Path.defaultHowlRoot}";
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‒ᴸ ㄹ MkRoot = "Make dir";
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‒ᴸ ㄹ ImportFiles = "Convert your C# scripts to Howl?\nIf you do not wish to use all notations,\nyou can do this later.\n(does not modify/delete any files)";
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‒ᴸ ㄹ SetupVCS = "Ensure your project is using version control\n(required during β)";
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‒ᴸ ㄹ AllDone = "All is well; access documentation using\nthe hereabove [?] badge ~ ";
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‒ᴸ ㄹ Okay = "╰(*´︶`*)╯ OK!";
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}
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}}

Editor/Unity/UI/Symset.howl

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//
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⊐̥ UnityEngine.GUILayout;
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⊐̥ UnityEditor.EditorStyles;
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⊐ ソ = UnityEngine.フ;
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//
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⊐ UnityEngine; ⊐̥ UnityEngine.GUILayout; ⊐̥ UnityEditor.EditorStyles;
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⊐̥ Active.Howl.UI.Widgets;
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⊐ S = Active.Howl.UIStrings;
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⊐ S = Active.Howl.UIStrings.Main;
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⊓ Active.Howl.UI{
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╌ ○ Symset{
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scrollPos;
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scrollPos;
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╌̥ ㅇ UI(){
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BeginHorizontal();
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⊓ Active.Howl.UIStrings{ ‒̥ ○ Onboarding{
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‒ᴸ ㄹ GetIDE =
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@"A supported IDE with well configured
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snippets is required; Atom is recommended.";
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‒ᴸ ㄹ GetExtension =
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@"Language-Howl enables snippets and
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syntax coloring in Atom
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[Restart Atom after installing]";
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‒ᴸ ㄹ ImportFiles =
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@"Convert your C# scripts to Howl?
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If you do not wish to use all notations,
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you can do this later";
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‒ᴸ ㄹ SetupVCS =
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"Ensure your project is using version control\n(required during β)";
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‒ᴸ ㄹ AllDone =
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"All is well; access documentation using\nthe hereabove [?] badge ~ ";
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‒ᴸ ㄹ Okay = "╰(*´︶`*)╯ OK!";
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}}

Editor/Unity/UI/UIStrings.Onboarding.howl.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Editor/Unity/UI/UIStrings.howl

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⊓ Active.Howl{
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‒̥ ○ UIStrings{
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⊓ Active.Howl.UIStrings{ ‒̥ ○ Main{
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// Howl Window
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‒ ᴸ ㄹ
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Btn_ExportAll = "Export all",
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Btn_ApplyNotation = "Apply",

Editor/Unity/UI/Window.howl

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⊐ UnityEngine; ⊐ UnityEditor; ⊐̥ UnityEngine.Color; ⊐̥ That.GUI;
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⊐ S = Active.Howl.UIStrings;
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⊐ S = Active.Howl.UIStrings.Main;
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⊓ Active.Howl.UI {
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‒ ○ Window : EditorWindow{

~build/Howl/Editor/Unity/ContextMenu.cs

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using System.Collections.Generic; using System;
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using UnityEditor; using UnityEngine; using ADB = UnityEditor.AssetDatabase;
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using S = Active.Howl.UIStrings;
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using S = Active.Howl.UIStrings.Main;
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// TODO honor allowExport, allowImport
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namespace Active.Howl{ public class ContextMenu{

~build/Howl/Editor/Unity/UI/IDEs.cs

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/*
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⊐̥ System.Environment;
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⊐ UnityEditor; ⊐ UnityEngine;
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⊐̥ UnityEngine.GUILayout;
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⊐ EGU = UnityEditor.EditorGUIUtility;
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⊐ EGL = UnityEditor.EditorGUILayout;
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⊐̥ Active.Howl.SnippetGen;
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⊐̥ Active.Howl.UI.Widgets;
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*/
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using static That.GUI;
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using S = Active.Howl.UIStrings;
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using S = Active.Howl.UIStrings.Main;
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namespace Active.Howl.UI{
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public static class IDEs{

~build/Howl/Editor/Unity/UI/Onboarding.cs

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using System;
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using UnityEngine;
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using Obj = UnityEngine.Object;
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using UnityEngine; using Obj = UnityEngine.Object;
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using static That.GUI;
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using S = Active.Howl.UIStrings.Onboarding;
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namespace Active.Howl{
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public static class Onboarding{
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6666
}
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static class S{
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public const string GetIDE = "A supported IDE with well configured \nsnippets is required; Atom is recommended.";
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public const string GetExtension = "Language-Howl enables snippets and \nsyntax coloring in Atom";
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public static string CreateRoot = $"*.howl sources files will be placed\nunder {Path.FindHowlRoot() ?? Path.defaultHowlRoot}";
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public const string MkRoot = "Make dir";
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public const string ImportFiles = "Convert your C# scripts to Howl?\nIf you do not wish to use all notations,\nyou can do this later.\n(does not modify/delete any files)";
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public const string SetupVCS = "Ensure your project is using version control\n(required during β)";
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public const string AllDone = "All is well; access documentation using\nthe hereabove [?] badge ~ ";
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public const string Okay = "╰(*´︶`*)╯ OK!";
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}
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}}

~build/Howl/Editor/Unity/UI/Symset.cs

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//
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using static UnityEngine.GUILayout;
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using static UnityEditor.EditorStyles;
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using = UnityEngine.Vector2;
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//
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using UnityEngine; using static UnityEngine.GUILayout; using static UnityEditor.EditorStyles;
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using static Active.Howl.UI.Widgets;
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using S = Active.Howl.UIStrings;
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using S = Active.Howl.UIStrings.Main;
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namespace Active.Howl.UI{
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internal class Symset{
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static scrollPos;
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static Vector2 scrollPos;
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internal static bool UI(){
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BeginHorizontal();
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namespace Active.Howl.UIStrings{ public static class Onboarding{
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public const string GetIDE =
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@"A supported IDE with well configured
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snippets is required; Atom is recommended.";
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public const string GetExtension =
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@"Language-Howl enables snippets and
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syntax coloring in Atom
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[Restart Atom after installing]";
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public const string ImportFiles =
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@"Convert your C# scripts to Howl?
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If you do not wish to use all notations,
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you can do this later";
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public const string SetupVCS =
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"Ensure your project is using version control\n(required during β)";
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public const string AllDone =
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"All is well; access documentation using\nthe hereabove [?] badge ~ ";
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public const string Okay = "╰(*´︶`*)╯ OK!";
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}}

~build/Howl/Editor/Unity/UI/UIStrings.Onboarding.cs.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

~build/Howl/Editor/Unity/UI/UIStrings.cs

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namespace Active.Howl{
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public static class UIStrings{
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namespace Active.Howl.UIStrings{ public static class Main{
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// Howl Window
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public const string
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Btn_ExportAll = "Export all",
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Btn_ApplyNotation = "Apply",

~build/Howl/Editor/Unity/UI/Window.cs

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using UnityEngine; using UnityEditor; using static UnityEngine.Color; using static That.GUI;
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using S = Active.Howl.UIStrings;
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using S = Active.Howl.UIStrings.Main;
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namespace Active.Howl.UI {
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public class Window : EditorWindow{

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