Nice to see that somebody done what I've thought about for ages. :D
I used to program in Assembly, where pixels are drawn by directly changing values in video memory. That's why Godot is a big magic box for me. Although Processing is not. Here is a reference that may be useful for people who come from Processing https://amazitu.com/docs/from-processing-to-godot/coordinates/ - maybe it worth to add it into project readme?
There is also a field for topics when editing repository description. If you add godot and processing there, the repo will pop up in https://github.com/topics/godot and https://github.com/topics/processing
Nice to see that somebody done what I've thought about for ages. :D
I used to program in Assembly, where pixels are drawn by directly changing values in video memory. That's why Godot is a big magic box for me. Although Processing is not. Here is a reference that may be useful for people who come from Processing https://amazitu.com/docs/from-processing-to-godot/coordinates/ - maybe it worth to add it into project readme?
There is also a field for topics when editing repository description. If you add
godotandprocessingthere, the repo will pop up in https://github.com/topics/godot and https://github.com/topics/processing