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Copy pathlighting.py
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50 lines (42 loc) · 1.87 KB
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from OpenGL.GL import *
def setup_street_lamp_light():
glEnable(GL_LIGHT1)
glPushMatrix()
glLoadIdentity() # Reset transformations
light_position = [0.0, 3.0, 0.0, 1.0] # Position at the lamp head
light_diffuse = [0.8, 0.8, 0.6, 1.0] # diffuse light
light_ambient = [0.1, 0.1, 0.05, 1.0] # ambient light
light_specular = [0.6, 0.6, 0.5, 1.0] #specular light
glLightfv(GL_LIGHT1, GL_POSITION, light_position)
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse)
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient)
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular)
glPopMatrix()
def setup_stoplight_light():
glEnable(GL_LIGHT2)
glPushMatrix()
glLoadIdentity()
light_position = [0.0, 2.5, 0.3, 1.0]
light_diffuse = [0.8, 0.0, 0.0, 1.0]
light_ambient = [0.05, 0.0, 0.0, 1.0]
light_specular = [0.7, 0.0, 0.0, 1.0]
glLightfv(GL_LIGHT2, GL_POSITION, light_position)
glLightfv(GL_LIGHT2, GL_DIFFUSE, light_diffuse)
glLightfv(GL_LIGHT2, GL_AMBIENT, light_ambient)
glLightfv(GL_LIGHT2, GL_SPECULAR, light_specular)
glPopMatrix()
def setup_scene_lighting(is_daytime):
glEnable(GL_LIGHTING)
# Global ambient lighting
global_ambient = [0.8, 0.8, 0.8, 1.0] if is_daytime else [0.2, 0.2, 0.4, 1.0]
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, global_ambient)
# Light 0 for main lighting
glEnable(GL_LIGHT0)
light_position = [10, 10, 10, 1]
light_diffuse = [1.0, 1.0, 1.0, 1.0] if is_daytime else [0.4, 0.4, 0.5, 1.0]
light_ambient = [0.2, 0.2, 0.2, 1.0] if is_daytime else [0.1, 0.1, 0.2, 1.0]
light_specular = [1.0, 1.0, 1.0, 1.0]
glLightfv(GL_LIGHT0, GL_POSITION, light_position)
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse)
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient)
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular)