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Capitalist.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Capitalist here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Capitalist extends CollisionActor
{
/**
* Act - do whatever the Capitalist wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
private int behavior; //0 = back and forth, starting right, 1 = chase
private int range; //for back and forth, number of frames going right, for chase, pixel distance to chase at.
private int speed;
private int curTime;
public Capitalist(int x, int y, int behavior, int range, int speed){
super(x, y, "dog_ship_", ".png", 2, 5);
this.behavior = behavior;
this.range = range;
this.speed = speed;
curTime = 0;
}
public void act()
{
if (behavior == 0)
{
if (curTime > range) {
this.xoff += speed;
this.useFlippedImage();
}
else
{
this.xoff -= speed;
this.useDefaultImage();
}
curTime = curTime % (2 * range);
curTime++;
}
if (behavior == 1)
{
//System.out.println(Math.abs(xoff + ((GameWorld)(getWorld())).getCamX() - 450) + Math.abs(yoff + ((GameWorld)(getWorld())).getCamY() - 250));
if (Math.abs(xoff + ((GameWorld)(getWorld())).getCamX() - 450) + Math.abs(yoff + ((GameWorld)(getWorld())).getCamY() - 250) <= range)
{
if (xoff + ((GameWorld)(getWorld())).getCamX() - 450 > 5)
{
xoff -= speed;
this.useDefaultImage();
}
if (xoff + ((GameWorld)(getWorld())).getCamX() - 450 < -5)
{
xoff += speed;
this.useFlippedImage();
}
if (yoff + ((GameWorld)(getWorld())).getCamY() - 250 > 5)
{
yoff -= speed;
}
if (yoff + ((GameWorld)(getWorld())).getCamY() - 250 < -5)
{
yoff += speed;
}
}
}
super.act();
// Add your action code here.
}
}