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Copy pathasteroid.py
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40 lines (34 loc) · 1.36 KB
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from circleshape import CircleShape
from constants import *
import pygame
import random
from logger import log_event
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
Score = 0
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
self.Score += SCOREPLUS
return
else:
log_event("asteroid_split")
self.Score += SCOREPLUS * 2
random_angle = random.uniform(20, 50)
new_vector = self.velocity.rotate(random_angle)
new_vector2 = self.velocity.rotate(-random_angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
split_Asteroid = Asteroid(self.position.x, self.position.y, new_radius)
split_Asteroid2 = Asteroid(self.position.x, self.position.y, new_radius)
vc1 = new_vector * 1.2
vc2 = new_vector2 * 1.2
split_Asteroid.velocity = vc1
split_Asteroid2.velocity = vc2
# velocity = pygame.Vector2(0, 1).rotate(self.rotation)
# velocity *= PLAYER_SHOOT_SPEED
# shot.velocity = velocity