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Creating new release #12

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chros73 opened this issue May 5, 2016 · 37 comments
Open

Creating new release #12

chros73 opened this issue May 5, 2016 · 37 comments

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@chros73
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chros73 commented May 5, 2016

Can you create a new release tag if you feel it's ready for an another one?
Thanks

@JonnyRedHed
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Seven months since the last release. Looking forward to next release.

@chros73
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chros73 commented May 17, 2016

I've just built both x32 and x64 from f7612c7 @master on Windows 8.1 with Visual Studio 2013 Update 5.
It seems to be working fine with a quick test (both x32 and x64 versions), use it at your own risk since it's not an official release.
sanear-bin-master-f7612c7-20160517.zip
sanear-pdb-master-f7612c7-20160517.zip

PS: thanks for this awesome renderer!

@JonnyRedHed
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JonnyRedHed commented May 19, 2016

I think Alex is going to release soon once he finalizes reclock. Hopefully soon.

What are the changes/new features since last v0.3 release?

@chros73
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chros73 commented May 19, 2016

I went through the commit logs, these are the major changes:

  • Ignore System Channel Mixer option
  • Guided reclock
  • Use FFTW library with rubberband
  • Add DspTempo/DspTempo2 selection
  • Surrender exclusive-mode device after inactivity (Now you can pause, make a skype call, then unpause.)

The biggest change is that Wasapi Exclusive finally works as it should: no channel and sample rate conversion anymore.

@JonnyRedHed
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Any status update on next big release? its been ages.

@JonnyRedHed
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JonnyRedHed commented Jul 12, 2016

Could someone do a build with the latest updates. Assuming there are some since the last build made above. (win7)

@chros73
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chros73 commented Jul 12, 2016

There is nothing new so far. See my links above.

@JonnyRedHed
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Thanks, I installed it and all appears good. How does the reclock work, are there any settings.

@JonnyRedHed
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JonnyRedHed commented Aug 15, 2016

Everything still appears goodl after a month on your build @chros73 :)

Am just now wondering when the next official build is coming. Does anyone know.

@Ryrynz
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Ryrynz commented Aug 15, 2016

Nobody knows, just wait it out. Maybe end of this year or early next.

@chros73
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chros73 commented Aug 15, 2016

Everything still appears goodl after a month on your build @chros73 :)

I'm glad to hear that. :) You should thank to Alex, I just compiled it.

@JonnyRedHed
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JonnyRedHed commented Aug 17, 2016

Actually, something is a little odd. I've started to notice when I play a video file in Zoomplayer Max (latest beta) using MadVR and with my usual refresh rate changing entries into madvr. That the sanear changes from my LG TV Nvidia HD audio, to 'Default' which results in no sound. I have to click the system try icon (win7) and re-select LG TV again. It seems to happen most when changing back and fourth from 1080p50 and native 1080p60. I'm not sure where this bug is coming from, madvr, zoomplayer or sanear.

Resolved somehow - Nov 2016

@Ryrynz
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Ryrynz commented Aug 17, 2016

Try the official release or switch to another audio renderer and see if it does the same thing.

@chros73
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chros73 commented Aug 20, 2016

when I play a video file in Zoomplayer Max (latest beta) using MadVR and with my usual refresh rate changing entries into madvr.

I'm doing the same thing but with MPC-HC (currently latest nightly) on Win8.1.

sanear changes from my LG TV Nvidia HD audio, to 'Default' which results in no sound

  • you can set the preferred device in Sanear (though this maybe won't work, since HDMI audio devices disappears/reappears when they are available in Windows)
  • I have a Yamaha AVR via HDMI in the chain, so my solution is:
    • I disabled every other sound device in Sound settings in Windows
      • "Default" is set in Sanear
      • if TV is off, then Yamaha audio device is the only one
      • if TV is on, then LG TV is the only audio device

It's kind of confusing at first, but it works well.

@JonnyRedHed
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Are we any closer to a new official release yet.

@JonnyRedHed
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2017 now. Any chance we can have a new current up to date build please @dev

@Ryrynz
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Ryrynz commented Jan 1, 2017

Not much point in commenting here, development has stalled. It's likely nothing has been done since the last code change. Just wait it out, current dev build works fine for me.

@JonnyRedHed
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JonnyRedHed commented Jan 1, 2017

I see, thanks for letting me know. Do we know why development has stalled? I am using dev build above from chros73. Is there one that is newer than chros73's above.

has anyone else tried to ask the dev why development has stalled, and if he could compile his latest build for a release. Or come back to the project again soon.

@JonnyRedHed
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March 2017 now, is there an update on the projects status?

@sergeevabc
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How SanEar is better than the latest Internal audio renderer (of MPC-HC)?

@chros73
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chros73 commented Jul 18, 2017

MPC-HC uses sanear v0.3 that still has couple of bugs, which were fixed in master branch but never been released.
More info.

@sergeevabc
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sergeevabc commented Oct 21, 2017

Shortly after our short talk, @chros73, I sent a message to the developer with a question about his mood and urged him to resume. Alas, never heard back. Would you be willing to continue the development?

@JonnyRedHed
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A proper new update and continued development would be good to see happen.

@JonnyRedHed
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Has this project stopped development now. Is there a fork or other audio renderer. Or is this still the best.

@JonnyRedHed
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JonnyRedHed commented Mar 20, 2019

Just my check in for 2019. Is this project going to get new release.

@JonnyRedHed
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Is there something newer now which everyone's using or is sanear still current.

@Ryrynz
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Ryrynz commented Jul 17, 2019

I'm using MPC-BE's audio renderer and I'm happy with it. You can grab MPCAudioRenderer from the standalone filters zip file (x86 or x64) located below and try it for yourself.
https://sourceforge.net/projects/mpcbe/files/MPC-BE/Release%20builds/

@JonnyRedHed
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JonnyRedHed commented Jul 17, 2019

MPC-BE, thanks I'll take a look at that. Using Zoomplayer MAX would MPC-BE audio renderer be any better than zoomplayers audio renderer, or chros73's last sanear compile.

And the state of Sanear?

@Ryrynz
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Ryrynz commented Jul 17, 2019

Don't know, never used it. I'd personally prefer to use something that's in active development. Shifted away from Sanear over a year ago. The state? It's as dead as it gets, I doubt Alex will be back.

@Ryrynz
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Ryrynz commented Jul 17, 2019

I would actually recommend using the latest nightlies If trying MPCAudioRenderer
https://yadi.sk/d/hlf1lfC8mKU58/!_last (again download the standalone filters.)
There has been a few improvements to the audio renderer that make using these a better choice over the 1.5.3 release.

@JonnyRedHed
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I would actually recommend using the latest nightlies If trying MPCAudioRenderer
https://yadi.sk/d/hlf1lfC8mKU58/!_last (again download the standalone filters.)
There has been a few improvements to the audio renderer that make using these a better choice over the 1.5.3 release.

Thanks.

How do I register / install the MPCAudioRenderer.ax file.

@Ryrynz
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Ryrynz commented Jul 22, 2019

Google is your friend. "how to register ax file"
https://www.free-codecs.com/guides/guides.php?f=how_to_install_uninstall_dll_and_ax_files

@Nuihc88
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Nuihc88 commented Apr 2, 2021

There still seems to be active development going on here: https://github.com/clsid2/mpc-hc/tree/develop/src/thirdparty/sanear
It's all statically linked to another project, so no new standalone Sanear-binaries though.

@Nuihc88
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Nuihc88 commented Jun 4, 2021

For the past few days i've worked on some more up to date builds of Sanear, as nothing i have found beats it's low latencies when used with motion interpolation and audio-stretching...

Everything appears to be working correctly, but i can't be sure yet; so if anyone wants to test it out and reports back any regressions, i can have a look. At least if it's something my changes caused, i should be able to figure out how to reverse it.

...Links Moved...

I'm not quite sure how to handle the licensing of Sanear's various dependencies as github basically only lists one license per project, plus i've been having trouble with compiling things via github's linking mechanism, so i'll just put the full source up on another site instead of updating to my own fork(s). So here:

Moved downloads and changelog over here to make it clearer that newer slightly improved builds exist already...

@Nuihc88
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Nuihc88 commented Jun 6, 2021

Created a new issue for my unofficial builds to make them easier to find; here: #20

@Nuihc88
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Nuihc88 commented Jul 10, 2021

Another new build is now available over here

I probably won't be making any more builds for quite some time.

@Nuihc88
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Nuihc88 commented Jan 24, 2022

More up-to-date unofficial Sanear builds are now available at the usual place...
(now in both MSVC++17 & MSVC++20 build variants, both speed optimized)

PS. As an additional note to anyone, including myself, wanting to update to newer fftw3 versions in the future, here's the complete list of path replacements necessary for new fftw3 sources:

#include "api/
#include "kernel/
#include "dft/
#include "reodft/
#include "rdft/
#include "threads/
#define SIMD_HEADER "simd-support/
-->
#include "
#include "
#include "
#include "
#include "
#include "
#define SIMD_HEADER "

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