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Cell.cpp
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113 lines (102 loc) · 3.2 KB
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#include "Cell.h"
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Constructor
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
Cell::Cell() {
input = NULL;
locked = false;
validRow = true;
validCol = true;
validBox = true;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* returns a boolean of whether the cell is locked.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool Cell::getLocked() {
return locked;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* locks the cell.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Cell::lockCell() {
locked = true;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* returns the input character.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
char Cell::getInput() {
return input;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* sets the input of the cell.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Cell::setInput(char newInput) {
input = newInput;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* returns a boolean of whether the cell's input was made by the AI.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool Cell::getAIMove() {
return aiMove;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* clears all current values of the cell to default values.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Cell::resetCell() {
input = NULL;
locked = false;
validRow = true;
validCol = true;
validBox = true;
aiMove = false;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* sets the validity of the cell in relation to the row of cells in whch it
* is contained.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Cell::setRowValid(bool validR) {
validRow = validR;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* sets the validity of the cell in relation to the column of cells in which
* it is contained.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Cell::setColValid(bool validC) {
validCol = validC;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* sets the validity of the cell in relation to the box of cells in which it
* is contained.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Cell::setBoxValid(bool validB) {
validBox = validB;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* returns a true if the cell is valid in its row, column, and box. False
* means that the cell has at least one false, and the cell cannot be valid.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool Cell::isValid() {
return (validRow && validCol && validBox) ? true : false;
}