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rules.json
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rules.json
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{
"meta": {
"author": "Author",
"name": "My lovely rules",
"background-color": "white"
},
"genji": {
"<": {
"winston": {
"reason": "Winston is able to follow Genji's swift strike (dash) whit jump pack, Winston main weapon is hard to avoid sa Genji."
},
"torbjorn": {
"reason": "Genji's deflect is not worth against Torbjorn turret low dps. The turret ignore Genji's agility (aimbot) and cost too much heath to destroy."
},
"symmetra": {
"reason": "Genji is easy to aim for symmetra (close range) and her multiple sentry turret are real pain for Genji."
}
},
"+": {},
"map+": [],
"map-": []
},
"mccree": {
"<": {
"genji": {
"reason": "Genji's deflect can return flashbang to McCree or his secondary fire, when close to you Genji can be hard to aim."
}
},
"+": {},
"map+": [],
"map-": []
},
"pharah": {
"<": {
"roadhog": {
"reason": "If Pharah is in Roadhog range then chain hook most of time means death."
},
"lucio": {
"reason": "Lucio's speed boost make his team harder to aim whit Pharah."
}
},
"+": {
"mercy": {
"reason": "Mercy is able to follow Pharah in air, boosting Pharah. Mercy can escape in air whit guardian angel thanks Pharah."
}
},
"map+": [
"ATTACK GIBRALTAR 2",
"DEFENSE GIBRALTAR 2",
"DEFENSE ANUBIS B"
],
"map-": [
"ATTACK GIBRALTAR 1",
"ATTACK HOLLYWOOD A",
"ATTACK NUMBANI A"
]
},
"reaper": {
"<": {},
"+": {},
"map+": [],
"map-": []
},
"soldier": {
"<": {},
"+": {},
"map+": [],
"map-": []
},
"tracer": {
"<": {
"mccree": {
"reason": ""
}
},
"+": {},
"map+": [],
"map-": []
},
"bastion": {
"<": {
"genji": {
"reason": "High agility make Genji hard to shoot when jumping near Bastion and Genji ability deflect can do a lot of damage. Some Bastion may feign an attack to make Genji use deflect, Bastion may hear Genji coming from behind and kill Genji instantly."
}
},
"+": {},
"map+": [],
"map-": []
},
"hanzo": {
"<": {},
"+": {},
"map+": [],
"map-": []
},
"junkrat": {
"<": {
"pharah": {
"reason": "Pharah moving in air is hard to damage while being Junkrat."
}
},
"+": {},
"map+": [
"DEFENSE GIBRALTAR 1",
"DEFENSE KING_ROW 2",
"DEFENSE ROUTE_66 3"
],
"map-": []
},
"mei": {
"<": {},
"+": {},
"map+": [
"DEFENSE HANAMURA A",
"DEFENSE KING_ROW A"
],
"map-": []
},
"torbjorn": {
"<": {
"soldier": {
"reason": "Soldier can destroy Torbjorn turret whit ease, while tanking the turret damage whit his biotic field."
}
},
"+": {},
"map+": [
"DEFENSE NUMBANI A",
"DEFENSE HOLLYWOOD A",
"DEFENSE KING_ROW A",
"DEFENSE ANUBIS B",
"DEFENSE HANAMURA B"
],
"map-": []
},
"widowmaker": {
"<": {},
"+": {},
"map+": [],
"map-": []
},
"dva": {
"<": {
"zarya": {
"reason": "Zarya particle canon primary fire cannot be stopped by Dva's shield, Zarya particle barrier can save you from Dva's ultimate and boost Zarya damage. But don't forget that Dva's shield can cancel Zarya ultimate."
}
},
"+": {},
"map+": [],
"map-": []
},
"reinhardt": {
"<": {
"pharah": {
"reason": "Pharah can scatter the team behind Reinhardt or Reinhardt himself whit concussive blast. Pahrah can shoot at him from an unexpected angle while in air."
},
"junkrat": {
"reason": "Reinhardt shield make a big target for Junkrat main weapon, destroying it quickly. Junkrat steel trap will counter Reinhardt charge."
}
},
"+": {},
"map+": [],
"map-": []
},
"roadhog": {
"<": {
"junkrat": {
"reason": "Roadhog is an easy target (big and slow), and Junkrat outrange him."
},
"zenyatta": {
"reason": "Zenyatta outrange Roadhog. Roadhog is to slow and big to avoid Zenyatta primary fire. Roadhog has no shield and his weak against orb of discord."
}
},
"+": {},
"map+": [],
"map-": []
},
"winston": {
"<": {
"reaper": {
"reason": "Winston is an easy target for Reaper's close range shootgun, and reaper is too tanky for Winston."
},
"bastion": {
"reason": "Bastion is too tanky for Winston, and his very high dps destroy winston and his shield."
},
"dva": {
"reason": "Dva's armor is great against repeated low damage and she deal more damage then winston in duel."
}
},
"+": {},
"map+": [],
"map-": []
},
"zarya": {
"<": {},
"+": {},
"map+": [],
"map-": []
},
"ana": {
"<": {},
"+": {
"reinhardt": {
"reason": "Ana's ulti goes great whit Reinhardt."
},
"dva": {
"reason": "Ana's ulti goes great whit Dva."
}
},
"map+": [],
"map-": []
},
"lucio": {
"<": {},
"+": {},
"map+": [
"ATTACK ILIOS Lighthouse",
"DEFENSE ILIOS Lighthouse",
"ATTACK ILIOS Ruins",
"DEFENSE ILIOS Ruins",
"ATTACK ILIOS Well",
"DEFENSE ILIOS Well",
"ATTACK LIJANG_TOWER Control Center",
"DEFENSE LIJANG_TOWER Control Center",
"ATTACK LIJANG_TOWER Garden",
"DEFENSE LIJANG_TOWER Garden",
"ATTACK LIJANG_TOWER Night Market",
"DEFENSE LIJANG_TOWER Night Market",
"ATTACK NEPAL Sanctum",
"DEFENSE NEPAL Sanctum",
"ATTACK NEPAL Shrine",
"DEFENSE NEPAL Shrine",
"ATTACK NEPAL Village",
"DEFENSE NEPAL Village"
],
"map-": []
},
"mercy": {
"<": {},
"+": {},
"map+": [],
"map-": []
},
"symmetra": {
"<": {
"winston": {
"reason": "Symmetra turret get destroyed to quickly against Winston."
}
},
"+": {},
"map+": [
"DEFENSE HANAMURA A",
"DEFENSE ANUBIS A",
"DEFENSE HOLLYWOOD A",
"DEFENSE KING_ROW A",
"DEFENSE NUMBANI A"
],
"map-": [
"DEFENSE HANAMURA B",
"DEFENSE ANUBIS B"
]
},
"zenyatta": {
"<": {},
"+": {},
"map+": [],
"map-": []
}
}