diff --git a/CHANGELOG-PRERELEASE.md b/CHANGELOG-PRERELEASE.md index 818ec535..86076814 100644 --- a/CHANGELOG-PRERELEASE.md +++ b/CHANGELOG-PRERELEASE.md @@ -8,42 +8,47 @@ The format is based on [Keep a Changelog]. ## [Unreleased] ### Added -- Automatically Merge Blendshape `#1300` + +### Changed + +### Deprecated + +### Removed + +### Fixed + +### Security + +## [1.8.0-rc.1] - 2024-11-03 +### Added +- Automatically Merge Blendshape [`#1300`](https://github.com/anatawa12/AvatarOptimizer/pull/1300) - This is new automatic optimization in Trace and Optimize - This is a part of "Optimize BlendShape" optimization. - AAO 1.8.0 introduced BlendShape support for Merge Skinned Mesh, but new default mode "Rename to avoid conflicts" would increase number of BlendShape. - This feature is added to relax this problem by automatically merging multiple BlendShapes of one Mesh. - With this feature, you can use rename mode without performance loss. -- Fix mode for PhysBone Limits in Merge PhysBone `#665` +- Fix mode for PhysBone Limits in Merge PhysBone [`#665`](https://github.com/anatawa12/AvatarOptimizer/pull/665) - In addition to existing `Copy` and `Override`, we added `Fix` mode. - This mode will try to correct roll axis by rotating bone. - This feature allows you to configure the mode for PhysBone Limits in Merge PhysBone. - This is useful if all configuration is same but roll axis is different. -- Automatically merging meshes which have BlendShapes `#1308` +- Automatically merging meshes which have BlendShapes [`#1308`](https://github.com/anatawa12/AvatarOptimizer/pull/1308) - In previous version of Avatar Optimizer, meshes which have BlendShapes are not automatically merged. - This was because BlendShape manipulation load is proportional to the number of vertices in Unity 2019. - However, in Unity 2020 and later, BlendShape manipulation load is mostly proportional to the number of moving vertices. - This means that increasing the number of vertices in a mesh which has BlendShapes does not increase the load of BlendShape manipulation much. - Therefore, we decided to automatically merge such meshes. -- Improved OSC Gimmick Support `#1306` +- Improved OSC Gimmick Support [`#1306`](https://github.com/anatawa12/AvatarOptimizer/pull/1306) - We added two information for OSC Gimmick in Asset Description. - By defining parameters read / written by OSC Gimmick, your OSC Gimmick no longer breaks. -### Changed - -### Deprecated - -### Removed - ### Fixed -- Fix non-VRChat project support `#1310` -- 'shader' doesn't have a float or range property 'prop' error `#1312` -- Integer and Int confusion `#1313` -- NativeArray leak `#1314` +- Fix non-VRChat project support [`#1310`](https://github.com/anatawa12/AvatarOptimizer/pull/1310) +- 'shader' doesn't have a float or range property 'prop' error [`#1312`](https://github.com/anatawa12/AvatarOptimizer/pull/1312) +- Integer and Int confusion [`#1313`](https://github.com/anatawa12/AvatarOptimizer/pull/1313) +- NativeArray leak [`#1314`](https://github.com/anatawa12/AvatarOptimizer/pull/1314) - Error if all components are on inactive GameObject`#1318` -### Security - ## [1.8.0-beta.11] - 2024-10-27 ### Changed - Show version name on NDMF Console [`#1309`](https://github.com/anatawa12/AvatarOptimizer/pull/1309) @@ -1720,7 +1725,8 @@ This release is mistake. - Merge Bone - Clear Endpoint Position -[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.11...HEAD +[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-rc.1...HEAD +[1.8.0-rc.1]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.11...v1.8.0-rc.1 [1.8.0-beta.11]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.10...v1.8.0-beta.11 [1.8.0-beta.10]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.9...v1.8.0-beta.10 [1.8.0-beta.9]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.8...v1.8.0-beta.9 diff --git a/package.json b/package.json index 70d03585..4348123c 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.anatawa12.avatar-optimizer", - "version": "1.8.0-beta.11", + "version": "1.8.0-rc.1", "private": true, "private-beta": false, "unity": "2022.3",