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95 lines (80 loc) · 3.32 KB
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# Set the default shell to bash
set shell := ["bash", "-c"]
# Default recipe to show available commands
default:
@just --list
# Build all binaries
build:
cargo build --bin server --release
cargo build --bin client --release
# Run the server binary
server:
cargo run --bin server --release -- --auth-port 4000 --game-port 5000 --players 1
# Run the client binary
client:
cargo run --bin client --release -- --auth-port 4000 --server 127.0.0.1 --client-port 5001 --name A
# Clean the project
clean:
cargo clean
# Run tests for all binaries
test:
cargo test --release
# Check code formatting
format-check:
cargo fmt -- --check
# Format code
format:
cargo fmt
# Run clippy for all binaries
clippy:
cargo clippy -- -D warnings
run-both-grpc: build
cp -r assets ./target/release/
./target/release/server --auth-port 4000 --game-port 5000 --players 1 &
echo $$ > server.pid
sleep 2
./target/release/client --auth-port 4000 --server 127.0.0.1 --client-port 5001 --grpc-port 50051 --name A
run-both: build
# Start server in background, save PID, wait 5s, run client, then kill server
cp -r assets ./target/release/
./target/release/server --auth-port 4000 --game-port 5000 --players 2 --max-game-seconds 20 &
echo $$ > server.pid
sleep 2
./target/release/client --auth-port 4000 --server 127.0.0.1 --client-port 5001 --name A &
echo $$ > client1.pid
sleep 2
./target/release/client --auth-port 4000 --server 127.0.0.1 --client-port 5002 --name B
pkill -F server.pid
pkill -F client1.pid
rm server.pid
rm client1.pid
run-both-one: build
# Start server in background, save PID, wait 5s, run client, then kill server
cp -r assets ./target/release/
./target/release/server --auth-port 4000 --game-port 5000 --players 1 --max-game-seconds 20 --seed 143532 &
echo $$ > server.pid
sleep 2
./target/release/client --auth-port 4000 --server 127.0.0.1 --client-port 5002 --name B --seed 143532
pkill -F server.pid
rm server.pid
run-both-one-low: build
# Start server in background, save PID, wait 5s, run client, then kill server
cp -r assets ./target/release/
./target/release/server --auth-port 4000 --game-port 5000 --players 1 --max-game-seconds 20 --seed 143532 --headless &
echo $$ > server.pid
sleep 2
./target/release/client --auth-port 4000 --server 127.0.0.1 --client-port 5002 --name B --seed 143532 --low-gpu
pkill -F server.pid
rm server.pid
fowrard:
grpcurl -d '{"forward": true, "back": false, "left": false, "right": false, "reset": false}' -plaintext '[::1]:50051' marble.MarbleService/Input
back:
grpcurl -d '{"forward": false, "back": true, "left": false, "right": false, "reset": false}' -plaintext '[::1]:50051' marble.MarbleService/Input
left:
grpcurl -d '{"forward": false, "back": false, "left": true, "right": false, "reset": false}' -plaintext '[::1]:50051' marble.MarbleService/Input
right:
grpcurl -d '{"forward": false, "back": false, "left": false, "right": true, "reset": false}' -plaintext '[::1]:50051' marble.MarbleService/Input
reset:
grpcurl -d '{"forward": false, "back": false, "left": false, "right": true, "reset": false}' -plaintext '[::1]:50051' marble.MarbleService/Input
state:
grpcurl -d '{}' -plaintext '[::1]:50051' marble.MarbleService/GetState