|
| 1 | +import { |
| 2 | + ChangeDetectionStrategy, |
| 3 | + Component, |
| 4 | + computed, |
| 5 | + CUSTOM_ELEMENTS_SCHEMA, |
| 6 | + ElementRef, |
| 7 | + input, |
| 8 | + viewChild, |
| 9 | +} from '@angular/core'; |
| 10 | +import { injectBeforeRender, NgtArgs } from 'angular-three'; |
| 11 | +import { NgtsEdges } from 'angular-three-soba/abstractions'; |
| 12 | +import { NgtsCameraControls } from 'angular-three-soba/controls'; |
| 13 | +import { NgtsPivotControls } from 'angular-three-soba/gizmos'; |
| 14 | +import { injectGLTF } from 'angular-three-soba/loaders'; |
| 15 | +import { NgtsMeshPortalMaterial } from 'angular-three-soba/materials'; |
| 16 | +import { NgtsEnvironment } from 'angular-three-soba/staging'; |
| 17 | +import * as THREE from 'three'; |
| 18 | +import { GLTF } from 'three-stdlib'; |
| 19 | + |
| 20 | +import aoboxGLB from './aobox-transformed.glb' with { loader: 'file' }; |
| 21 | + |
| 22 | +type AOBoxGLTF = GLTF & { |
| 23 | + nodes: { Cube: THREE.Mesh<THREE.BufferGeometry, THREE.MeshStandardMaterial> }; |
| 24 | +}; |
| 25 | + |
| 26 | +@Component({ |
| 27 | + selector: 'app-material-side', |
| 28 | + template: ` |
| 29 | + <ngts-mesh-portal-material [attach]="attach()"> |
| 30 | + <ng-template> |
| 31 | + <!-- Everything in here is inside the portal and isolated from the canvas --> |
| 32 | + <ngt-ambient-light [intensity]="0.5 * Math.PI" /> |
| 33 | + <ngts-environment [options]="{ preset: 'city' }" /> |
| 34 | +
|
| 35 | + <!-- A box with baked AO --> |
| 36 | + @if (gltf(); as gltf) { |
| 37 | + <ngt-mesh castShadow receiveShadow [rotation]="rotation()" [geometry]="gltf.nodes.Cube.geometry"> |
| 38 | + <ngt-mesh-standard-material |
| 39 | + [aoMapIntensity]="1" |
| 40 | + [aoMap]="gltf.nodes.Cube.material.aoMap" |
| 41 | + [color]="bg()" |
| 42 | + /> |
| 43 | + <ngt-spot-light |
| 44 | + castShadow |
| 45 | + [color]="bg()" |
| 46 | + [intensity]="2 * Math.PI" |
| 47 | + [position]="10" |
| 48 | + [angle]="0.15" |
| 49 | + [penumbra]="1" |
| 50 | + [decay]="0" |
| 51 | + [shadow.normalBias]="0.05" |
| 52 | + [shadow.bias]="0.0001" |
| 53 | + /> |
| 54 | + </ngt-mesh> |
| 55 | + } |
| 56 | +
|
| 57 | + <!-- The shape --> |
| 58 | + <ngt-mesh #shape castShadow receiveShadow> |
| 59 | + <ng-content /> |
| 60 | + <ngt-mesh-standard-material [color]="bg()" /> |
| 61 | + </ngt-mesh> |
| 62 | + </ng-template> |
| 63 | + </ngts-mesh-portal-material> |
| 64 | + `, |
| 65 | + schemas: [CUSTOM_ELEMENTS_SCHEMA], |
| 66 | + changeDetection: ChangeDetectionStrategy.OnPush, |
| 67 | + imports: [NgtsMeshPortalMaterial, NgtsEnvironment], |
| 68 | +}) |
| 69 | +export class Side { |
| 70 | + protected readonly Math = Math; |
| 71 | + |
| 72 | + rotation = input([0, 0, 0]); |
| 73 | + bg = input.required<THREE.ColorRepresentation>(); |
| 74 | + index = input.required<number>(); |
| 75 | + |
| 76 | + protected attach = computed(() => ['material', this.index()]); |
| 77 | + |
| 78 | + protected gltf = injectGLTF<AOBoxGLTF>(() => aoboxGLB); |
| 79 | + private shapeRef = viewChild<ElementRef<THREE.Mesh>>('shape'); |
| 80 | + |
| 81 | + constructor() { |
| 82 | + injectBeforeRender(({ delta }) => { |
| 83 | + const shape = this.shapeRef()?.nativeElement; |
| 84 | + if (!shape) return; |
| 85 | + shape.rotation.x = shape.rotation.y += delta; |
| 86 | + }); |
| 87 | + } |
| 88 | +} |
| 89 | + |
| 90 | +@Component({ |
| 91 | + selector: 'app-scene-graph', |
| 92 | + template: ` |
| 93 | + <ngt-color attach="background" *args="['#a0a0a0']" /> |
| 94 | + <ngts-camera-controls [options]="{ makeDefault: true }" /> |
| 95 | +
|
| 96 | + <ngts-pivot-controls [options]="{ anchor: [-1.1, -1.1, -1.1], scale: 0.75, lineWidth: 3.5 }"> |
| 97 | + <ngt-mesh> |
| 98 | + <ngt-box-geometry *args="[2, 2, 2]" /> |
| 99 | + <ngts-edges [options]="{ lineWidth: 2 }" /> |
| 100 | +
|
| 101 | + <app-material-side [rotation]="[0, 0, 0]" bg="orange" [index]="0"> |
| 102 | + <ngt-torus-geometry *args="[0.65, 0.3, 64]" /> |
| 103 | + </app-material-side> |
| 104 | +
|
| 105 | + <app-material-side [rotation]="[0, Math.PI, 0]" bg="lightblue" [index]="1"> |
| 106 | + <ngt-torus-knot-geometry *args="[0.55, 0.2, 128, 32]" /> |
| 107 | + </app-material-side> |
| 108 | +
|
| 109 | + <app-material-side [rotation]="[0, Math.PI / 2, Math.PI / 2]" bg="lightgreen" [index]="2"> |
| 110 | + <ngt-box-geometry *args="[1.15, 1.15, 1.15]" /> |
| 111 | + </app-material-side> |
| 112 | +
|
| 113 | + <app-material-side [rotation]="[0, Math.PI / 2, -Math.PI / 2]" bg="aquamarine" [index]="3"> |
| 114 | + <ngt-octahedron-geometry /> |
| 115 | + </app-material-side> |
| 116 | +
|
| 117 | + <app-material-side [rotation]="[0, -Math.PI / 2, 0]" bg="indianred" [index]="4"> |
| 118 | + <ngt-icosahedron-geometry /> |
| 119 | + </app-material-side> |
| 120 | +
|
| 121 | + <app-material-side [rotation]="[0, Math.PI / 2, 0]" bg="hotpink" [index]="5"> |
| 122 | + <ngt-dodecahedron-geometry /> |
| 123 | + </app-material-side> |
| 124 | + </ngt-mesh> |
| 125 | + </ngts-pivot-controls> |
| 126 | + `, |
| 127 | + imports: [NgtsCameraControls, NgtArgs, Side, NgtsPivotControls, NgtsEdges], |
| 128 | + schemas: [CUSTOM_ELEMENTS_SCHEMA], |
| 129 | + changeDetection: ChangeDetectionStrategy.OnPush, |
| 130 | +}) |
| 131 | +export class SceneGraph { |
| 132 | + protected readonly Math = Math; |
| 133 | +} |
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