diff --git a/code/datums/repositories/crew.dm b/code/datums/repositories/crew.dm index ebbbafc44cbc..1215933b0ebc 100644 --- a/code/datums/repositories/crew.dm +++ b/code/datums/repositories/crew.dm @@ -1,5 +1,5 @@ var/global/datum/repository/crew/crew_repository = new() -var/list/map_levels = list(3,4,6) +var/list/map_levels = list(1,2,3,4,5,6) /datum/repository/crew var/list/cache_data @@ -24,7 +24,7 @@ var/list/map_levels = list(3,4,6) var/tracked = scan() for(var/obj/item/clothing/under/C in tracked) var/turf/pos = get_turf(C) - if((C) && (C.has_sensor) && (pos) && (pos.z == z_level) && (C.sensor_mode != SUIT_SENSOR_OFF)) + if(C.has_sensor && pos && pos.z == z_level && C.sensor_mode != SUIT_SENSOR_OFF) if(istype(C.loc, /mob/living/carbon/human)) var/mob/living/carbon/human/H = C.loc if(H.w_uniform != C) diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 93b355de1e57..e3fab5161496 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -421,7 +421,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E C.status_flags |= FAKEDEATH //play dead C.update_canmove() - C.remove_changeling_powers() + C.verbs -= /mob/proc/changeling_fakedeath C.emote("gasp") C.tod = worldtime2text() @@ -453,6 +453,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E // sending display messages C << "We have regenerated." C.verbs -= /mob/proc/changeling_revive + C.verbs += /mob/proc/changeling_fakedeath //Boosts the range of your next sting attack by 1