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Board.java
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295 lines (267 loc) · 8.74 KB
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import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Random;
public class Board extends JPanel implements IGameConstants {
private Player player;
private int score;
private Timer timer;
private Enemy enemies[] = new Enemy[MAX_ENEMY];
private int enemySpeed = 1;
private ArrayList<Bullet> bullets = new ArrayList<>();
private ArrayList<Bullet> enemyBullets = new ArrayList<>();
private ArrayList<Enemy> specialEnemy= new ArrayList<>();
private int specialEnemyCounter = 1;
private int specialEnemyIndex = 0;
private int specialEnemyDirection = 1;
private BufferedImage bgImage;
private int count;
public Board(JFrame jFrame){
try{
bgImage = ImageIO.read(Board.class.getResource(BG_IMAGE));
}
catch (Exception e){
System.out.println(e);
}
player = new Player(jFrame);
loadEnemy();
loadSpecialEnemy();
setBackground(Color.BLACK);
setFocusable(true);
gameLoop();
bindActions();
count = 0;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
drawBackground(g);
drawScore(g);
player.drawPlayer(g);
paintEnemy(g);
drawLife(g);
for (Bullet b : bullets){
b.drawBullet(g);
}
for (Bullet bull : enemyBullets){
bull.drawBullet(g);
}
checkCollision();
checkGameOver(g);
playerCollision();
if (player.life == 0){
gameOver(g);
}
if (count == MAX_ENEMY){
drawWin(g);
}
}
private void drawBackground(Graphics graphics){
graphics.drawImage(bgImage, 0, 0, GWIDTH, GHEIGHT, null);
}
private void drawScore(Graphics graphics){
graphics.setColor(Color.WHITE);
graphics.setFont(new Font("Arial", Font.BOLD, 20));
graphics.drawString("Score is: " + score, 10, 25);
}
private void gameLoop(){
ActionListener actionListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent actionEvent) {
repaint();
player.move();
moveEnemy();
checkMayday();
for (Enemy e: enemies){
e.move();
}
for (Bullet b : bullets){
b.move();
}
for (Bullet bl : enemyBullets){
bl.move();
}
for (Enemy e : specialEnemy){
e.move();
}
addEnemyBullet();
}
};
timer = new Timer(DELAY, actionListener);
timer.start();
}
private void bindActions(){
KeyListener keyListener = new KeyListener() {
@Override
public void keyTyped(KeyEvent keyEvent) {
}
@Override
public void keyPressed(KeyEvent keyEvent) {
if (keyEvent.getKeyCode() == KeyEvent.VK_RIGHT){
player.direction(1);
}
else if (keyEvent.getKeyCode() == KeyEvent.VK_LEFT){
player.direction(-1);
}
else if (keyEvent.getKeyCode() == KeyEvent.VK_SPACE){
bullets.add(new Bullet(player.getX(), -1));
}
}
@Override
public void keyReleased(KeyEvent keyEvent) {
if ((keyEvent.getKeyCode() == KeyEvent.VK_LEFT) || (keyEvent.getKeyCode() == KeyEvent.VK_RIGHT)){
player.direction(0);
}
}
};
this.addKeyListener(keyListener);
}
private void loadEnemy(){
int x = 50;
int y = UPPER_CONSTRAINT;
for (int i = 0; i < MAX_ENEMY; i++){
if ((i % ENEMY_PER_LINE) == 0){
x = 50;
y += GAP_H;
}
enemies[i] = new Enemy(x, y, 30, 1);
x += GAP_W;
}
for (Enemy e : enemies){
e.changeDirection(1, enemySpeed);
}
}
private void paintEnemy(Graphics graphics){
for (Enemy e : enemies){
e.drawEnemy(graphics);
}
for (Enemy e : specialEnemy){
e.drawEnemy(graphics);
}
if (specialEnemyIndex < 2) {
if (specialEnemyCounter % 400 == 0) {
specialEnemy.get(specialEnemyIndex).isVisible = true;
specialEnemy.get(specialEnemyIndex).changeDirection(specialEnemyDirection, 3);
specialEnemyDirection = -1;
specialEnemyIndex++;
}
specialEnemyCounter++;
}
}
private void moveEnemy() {
for (int i = 0; i < ENEMY_PER_LINE; i++) {
if ((enemies[i].isVisible) || (enemies[i + ENEMY_PER_LINE].isVisible) || (enemies[i + 2 * ENEMY_PER_LINE].isVisible) || (enemies[i + 3 * ENEMY_PER_LINE].isVisible)) {
if (enemies[i].getX() < LEFT_CONSTRAINT) {
for (Enemy e : enemies) {
e.setY(e.getY() + GAP_H);
e.changeDirection(1, enemySpeed + 1);
}
}
}
}
for (int i = ENEMY_PER_LINE - 1; i >= 0 ; i--) {
if ((enemies[i].isVisible) || (enemies[i + ENEMY_PER_LINE].isVisible) || (enemies[i + 2 * ENEMY_PER_LINE].isVisible) || (enemies[i + 3 * ENEMY_PER_LINE].isVisible)) {
if (enemies[i].getX() > RIGHT_CONSTRAINT - ENEMY_W) {
for (Enemy e : enemies) {
e.setY(e.getY() + GAP_H);
e.changeDirection(-1, enemySpeed);
}
}
}
}
}
private boolean collision(Bullet b, Enemy e){
if ((b.isVisible) && (e.isVisible)) {
if ((b.getX() > e.getX() && (b.getX() < e.getX() + ENEMY_W))) {
if ((b.getY() > e.getY() && (b.getY() < e.getY() + ENEMY_H))) {
b.isVisible = false;
e.isVisible = false;
score += e.points;
return true;
}
}
}
return false;
}
private void checkCollision(){
for (Enemy e : enemies){
for (Bullet b : bullets){
if (collision(b, e)){
count++;
}
}
}
for (Enemy e : specialEnemy){
for (Bullet b : bullets){
collision(b, e);
}
}
}
private void checkGameOver(Graphics g){
for (int i = MAX_ENEMY - 1; i >= 0; i--){
if ((enemies[i].getY() + ENEMY_H) >= WALL_Y){
gameOver(g);
}
}
}
private int bulletDelay = 0;
private void addEnemyBullet(){
if (bulletDelay == 12) {
int enemyIndex = new Random().nextInt(32);
bulletDelay = 0;
if (enemies[enemyIndex].isVisible) {
enemyBullets.add(new Bullet(enemies[enemyIndex].getX() + ENEMY_W/2, enemies[enemyIndex].getY() + ENEMY_H/2, 1));
}
}
else {
bulletDelay++;
}
}
private void playerCollision() {
for (Bullet b : enemyBullets) {
if ((b.getX() > player.getX() && (b.getX() < player.getX() + ENEMY_W))) {
if ((b.getY() > player.getY() && (b.getY() < player.getY() + ENEMY_H))) {
b.isVisible = false;
player.life--;
}
}
}
}
private void drawLife(Graphics graphics){
graphics.setColor(Color.WHITE);
graphics.drawString("Life : " + player.life, 500, 25);
}
private void gameOver(Graphics g){
g.drawString("Game Over", 250, 300);
drawLife(g);
timer.stop();
}
private void loadSpecialEnemy(){
specialEnemy.add(new Enemy(0 - ENEMY_W, 30, 300, 0));
specialEnemy.add(new Enemy(GWIDTH, 30, 300, 0));
for (Enemy e: specialEnemy){
e.isVisible = false;
}
}
private void checkMayday(){
if (count == MAX_ENEMY - 5){
for (Enemy e : enemies){
enemySpeed = 7;
e.setSpeed(enemySpeed);
}
}
}
private void drawWin(Graphics graphics){
for(Enemy e: enemies){
e.isVisible = false;
}
graphics.drawString("You Win", 250, 300);
timer.stop();
}
}