This would be a QoL improvement (similar to the removal of the PCB1&2 error on Live Monitor, etc.) when using Free Play mode as the default timer is very short.
If the queue timer runs out a player solo queues into teams mode with a locked CPU partner for the duration of their credit. As far as I understand this is never wanted by players including opponent teams in the same PCB group. The only purpose is to keep the menu times short when not in Free Play mode.
There is no equivalent timer in in-store shuffle mode as matching is performed for the duration of the credit.
This would be a QoL improvement (similar to the removal of the PCB1&2 error on Live Monitor, etc.) when using Free Play mode as the default timer is very short.
If the queue timer runs out a player solo queues into teams mode with a locked CPU partner for the duration of their credit. As far as I understand this is never wanted by players including opponent teams in the same PCB group. The only purpose is to keep the menu times short when not in Free Play mode.
There is no equivalent timer in in-store shuffle mode as matching is performed for the duration of the credit.