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changelog.md

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Changlog

[1.4.1] - 2020-07-24

Added

  • Add an optional --seed argument to python -m sharp shoot for repeatability.

Changed

  • Make python -m sharp shoot faster, especially for larger meshes.

[1.4.0] - 2020-07-22

Added

  • Support masks (i.e. ROI's) in the shooting method for generating partial data.
  • Routine to generate partial data on a directory tree.
  • Make generation of partial data repeatble (with the --seed CLI option).

Changed

  • Clarify the final evaluation metric in the documentation.
  • Clarify the CLI in the documentation.
  • Require numpy>=1.17.0 for the updated pseudo-random number generation API.
  • Support saving vertex colors in a .npz.

Fixed

  • Fixed memory leak in the shooting method for generating partial data that made repeated calls to sharp.utils.shoot_holes() crash after some time.
  • Prevent black seams in the texture when generating partial data.

Removed

  • Drop the 'cut' method for generating partial data.

[1.3.0] - 2020-07-13

Changed

  • Set entry point for the CLI at the top level of the module.

Fixed

  • Support saving a mesh as .npz without texture information.
  • Various bugs in the method for shooting holes.

[1.2.0] - 2020-06-10

Changed

  • Clarify instructions.

[1.1.0] - 2020-04-18

Added

  • Support i/o for npz meshes.

Changed

  • Organise into module.

[1.0.0] - 2020-04-09

Added

  • Initial release.