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forthebadge

Adding portals to ULTRAKILL, because why not?

Development Setup

UltraPortal

Requirements

In order for this mod to compile, you must have BepInEx installed, as well as the following mods:

To run the mod you also need to have the following patchers installed:

Using a custom ULTRAKILL path?

If you're using a custom ULTRAKILL path, for example to preserve hard drive space on your OS partition, or for other reasons, ULTRAPORTAL will not compile out of the box. You need to create a file in the project root directory called ULTRAKILLPATH.user, where you can specify your custom game path like this:

<Project>
  <PropertyGroup>
    <ULTRAKILLPath>INSERT THE PATH TO THE DIRECTORY CONTAINING ULTRAKILL.exe/</ULTRAKILLPath>
  </PropertyGroup>
</Project>

Keep in mind that the path needs to be to the directory that contains your ULTRAKILL executable file. For example D:/Steam/steamapps/common/ULTRAKILL.

UltraPortalAssets

Requirements

To use the UltraPortalAssets project, you will need Unity 2022.3.28f1 in order to open the project.

How to compile asset bundles

After you're done creating assets, compile the asset bundles with the menu item: Assets/Build Asset Bundles.

Where to insert asset bundles?

Right now we don't have a system to automatically bundle the asset bundles with ULTRAPORTAL, so you have to manually copy and paste the asset bundle and manifest files into the folder <ULTRAKILL>/BepInEx/plugins/UltraPortal/Bundles.

Credits

About

ULTRAKILL's FRAUD layer has introduced us to portals, so why not make a portal gun?

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