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A S Lewis
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Update to v1.1.174 release
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v1.1.174 (30 Sep 2018)
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--------------------------------------------------------------------------------
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Major new features
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- Axmud can now be run on on *BSD
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- Axmud releases are now available as an .RPM package
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- The installation guide (the INSTALL file) has been greatly expanded
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- The Axmud Guide and the Quick Help document have been converted to HTML, and
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can now be read on the Axmud website. Markdown versions of the text can also
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be found in /share/docs. The PDF/ODT version of the Axmud Guide have been
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removed
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- Added support for ZMP (Zenith Mud protocol). The new 'zmptest' plugin
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demonstrates how additional ZMP packages can be written. New client commands
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';zmp', 'sendzmp' and ';imputzmp'
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- Added support for AARD102 (Aardwolf 102 channels). New client command
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';aardwolf'
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- Added full support for MCP v2.1 (Mud Client Protocol). The implementation
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includes the 'dns-org-mud-moo-simpleedit' package. The new 'mcptest' plugin
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demonstrates how additional MCP packages can be written. New client command
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';mcp'
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- New hook events for these protocols - 'zmp', 'aard102' and 'mcp'
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- 'Free' windows (such as the Connections window, edit and preference windows)
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were too small on some popular Linux distros and on *BSD. Axmud now
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attempts to increase the default size of these windows, if it thinks the
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default size isn't big enough. You can now set the default size yourself, if
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you need to, using the ';setwindowsize' command (or in the client preference
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window). The layout of the Connections window has been rearranged so that
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increasing the default the size is necessary on fewer systems
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- Window tiling is still disabled on MS Windows. Axmud now remembers the size
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and position of each type of window, so you only need to rearrange windows
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on your desktop once. On Linux and *BSD, this functionality is turned off by
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default, but can be turned on if you want to disactive window tiling
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(using the ';disactivategrid' command). New client commands are available:
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';togglewindowstorage', ';applywindowstorage', ';dumpwindowstorage' and
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';clearwindowstorage'
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- A new type of random exit. When an exit leads to a randomly-generated area
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every time you go through it, you can now set the exit so that Axmud
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automatically creates a temporary region. Axmud will also try to detect
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when you've arrived back at the original room and, at that point, the
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temporary region is deleted
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Major fixes
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- Pueblo frames were 100% non-functional in the previous release. Fixed
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- Fixed crash in some Axbasic scripts that try to CALL a SUBroutine
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- Problems with clicking on exits in the automapper window were fixed in the
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previous release, but apparently made the problems worse. Another fix has
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been applied
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- Buttons in the automapper window's toolbar were not desensitised (greyed out)
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correctly. Fixed throughout
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- World commands are normally echoed in the main window, in green. This can be
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turned off, but handling of world commands in this situation was broken. The
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problem has been fixed; in addition, echoing of world commands can now be
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enabled/disabled in the Quick Preferences window (as well as in the client
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preference window, as usual)
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Minor new features
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- The code handling incoming text from the world has been rewritten and
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optimised somewhat. If you're connected to a world with dozens of colour
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changes per line, you might notice a considerable performance improvement
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- The Debugger task has been renamed as the System task, and can now divert all
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system messages (including ordinary yellow system messages) into its task
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window. The colour of system messages is now preserved in the task window
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(this behaviour can be turned off, if not wanted). The ';setdebuggermode'
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command has been renamed as ';setsystemmode'
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- Regions can now be created with a generic name, e.g. 'unnamed_7',
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'temporary_9'. When you're prompted for a name, just leave the box empty.
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Temporary regions in the list on the left-hand side of the automapper window
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are now drawn in italics, and separately from all other regions
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Minor fixes
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- Fixed incorrect handling of ATCP/GMCP data in ';simulatehook'
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- Fixed error in the Connections window caused when typing a replacement host
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name
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- The ';axbasichelp' command now accepts keywords and function names in capital
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letters (since they appear in all-caps throughout the documentation)
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- Fixed several buttons in the Object Viewer window, which were not able to
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view handle various buffer lines correctly
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- When drawing 'wilderness' rooms, the first room in a region was incorrectly
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drawn with exits. Fixed
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- The basic mudlist (the long list of worlds visible in the Connections window)
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now names the Russian language using Cyrillic text
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- The default size for 'main' windows was not loaded from its data file. Fixed
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- Fixed problems with the aliases for ';allocateexit', e.g. ';north',
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';southwest', ';up', seen whenever the commands are typed with the wrong
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arguments
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- Fixed several crashes seen when the automapper is tracking the current
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location while the automapper window isn't open
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- Several other minor fixes
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v1.1.138 (31 Aug 2018)
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--------------------------------------------------------------------------------
392

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Pre-configured worlds
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- Ten new pre-configured worlds: Adventures Unlimited, Bylins MUD, Clessidra
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MUD, DragonStone, HexOnyx, Eternal Darkness, RavenMUD, RealmsMUD, Two Towers
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MUD, DragonStone, Eternal Darkness, HexOnyx, RavenMUD, RealmsMUD, Two Towers
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and Waterdeep
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- Minor improvements to the existing pre-configured worlds: CoffeeMud,
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Discworld, EmpireMud 2.0. If you want to import the improvements into your
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'edit' window now has buttons for quickly swapping the text/background
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colours, and for matching the underlay/background colours
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- New Channels task, which works much like the Divert task, but has multiple
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tabs. Both tasks use the same world profile patterns, so you can use
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tabs. Both tasks use the same world profile patterns, so you can use
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whichever one you prefer (but you can't run both at the same time)
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- The Divert task used to be limited to four channels ('tell', 'social',
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'custom' and 'warning'). Both the Channels and Divert task can now use any
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off) from any 'edit' or preference window. Fixed
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- Fixed a couple of segfaults
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- Entry boxes in many 'edit' windows only accepted an even number, when they
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should have accepted a fractional number. Fixed
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should have accepted a fractional number. Fixed
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Automapper new features
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- Added graffiti. Temporarily mark rooms you've visited with an X; very useful
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if you want to check every room in a region. When graffiti mode is turned
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corresponding to different terrain types)
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- You can now add and delete your own room flags, if you don't like the default
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set that Axmud provides. (Only custom room flags can be deleted)
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- Added new room flags for bus stops, player-controlled shops and cafes.
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- Added new room flags for bus stops, player-controlled shops and cafes.
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- There's another new toolbar which you can use to colour in the background map
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directly. It's ideal for features like rivers and mountain ranges which
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exist in the world, but can't be accessed directly by the player. The map is
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- The automapper's 'Reposition all maps' operation now sets the visible level
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back to level 0, as well as resetting magnification and the position of
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scrollbars
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Automapper fixes
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- Dragging exits was often very difficult because the exit could not be clicked,
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or immediately unselected itself after being clicked. This has been fixed,
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lost; you can now set the new current room right away
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- Labels in maps can now contain '&' characters without generating an error
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message
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Minor new features
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- The layout of the 'edit' window for routes has been improved
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- The Locator task can now capture information about the weather, the time of
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running the installer a second time will work. In most cases, if Axmud
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crashes shortly after it starts for the first time, it won't crash on the
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second or subsequent occasions
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Minor fixes
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- The Locator task displays the number of room statements (descriptions) it's
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expecting in its title bar, but this number was not updated frequently
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- Trying to connect to a world from the basic mudlist, while specifiying a
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character and password, produced error messages. Fixed
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- ';importfiles' failed to import a world profile exported with an
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';exportfiles -w' command. Fixed
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';exportfiles -w' command. Fixed
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- Fixed incorrect handling of text in bold white at some worlds
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- Various issues with handling and checking Axmud colour tags have been fixed
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- When Axmud encounters a Perl error, it displays a long error message and

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