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main.c
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105 lines (95 loc) · 2.39 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: aylaaouf <aylaaouf@student.1337.ma> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/03/10 02:37:52 by aylaaouf #+# #+# */
/* Updated: 2025/03/20 07:09:27 by aylaaouf ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int key_press(int key, t_game *game)
{
t_pos pos;
pos.x = game->player_x;
pos.y = game->player_y;
if (key == ESC_KEY)
{
ft_printf("Exiting the game...\n");
close_window(game);
}
else
handle_movement(key, &pos, game);
move_player(pos.x, pos.y, game);
return (0);
}
t_game *init_game(int ac, char **av)
{
t_game *game;
if (ac != 2)
{
ft_printf("Usage: ./so_long map.ber\n");
exit(1);
}
game = malloc(sizeof(t_game));
if (!game)
return (NULL);
ft_memset(game, 0, sizeof(t_game));
game->mlx = mlx_init();
if (!game->mlx)
{
free(game);
return (NULL);
}
valid_map(game, av[1]);
return (game);
}
void find_player_position(t_game *game)
{
int i;
int j;
i = 0;
while (i < game->map->height)
{
j = 0;
while (j < game->map->width)
{
if (game->map->map[i][j] == 'P')
{
game->player_y = i;
game->player_x = j;
return ;
}
j++;
}
i++;
}
}
void setup_window(t_game *game)
{
game->win = mlx_new_window(game->mlx, game->map->width * TILE_SIZE,
game->map->height * TILE_SIZE, "so_long");
mlx_images(game);
draw_map(game);
mlx_key_hook(game->win, key_press, game);
mlx_hook(game->win, 17, 0, close_window, game);
mlx_loop_hook(game->mlx, runer, game);
mlx_loop(game->mlx);
}
int main(int ac, char **av)
{
t_game *game;
game = init_game(ac, av);
if (!game || !game->map)
{
ft_printf("Error: Invalid map or failed to read map\n");
clean_game(game);
return (0);
}
find_player_position(game);
find_enemy(game);
setup_window(game);
return (1);
}