Not so small enhancement request. @azwjp I don't know if you are even interested in doing this, because it means integrating a new API, but I recently got my hands on a Quest Pro and since a couple of days Eye/Facetracking are officially supported on PC (https://www.reddit.com/r/oculus/comments/yfyhg7/well_lookie_here_eye_and_face_tracking_options/) - I was digging through the documentation myself for a bit, but I just found their Movement SDK for Unity - which is geared to using it directly with avatars in your own projects - which is not what we want...
Not so small enhancement request. @azwjp I don't know if you are even interested in doing this, because it means integrating a new API, but I recently got my hands on a Quest Pro and since a couple of days Eye/Facetracking are officially supported on PC (https://www.reddit.com/r/oculus/comments/yfyhg7/well_lookie_here_eye_and_face_tracking_options/) - I was digging through the documentation myself for a bit, but I just found their Movement SDK for Unity - which is geared to using it directly with avatars in your own projects - which is not what we want...