-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmove_utils.c
More file actions
96 lines (88 loc) · 2.76 KB
/
move_utils.c
File metadata and controls
96 lines (88 loc) · 2.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mthiry <mthiry@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/11/15 13:57:43 by mthiry #+# #+# */
/* Updated: 2022/11/26 13:14:13 by mthiry ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
void collisions_calculs_up_down(t_data *data, t_ray_calcul *collisions)
{
int xo;
int yo;
xo = 0;
yo = 0;
if (data->player_s.delta_x < 0)
xo = -(SQUARE_SIZE / 2);
else
xo = (SQUARE_SIZE / 2);
if (data->player_s.delta_y < 0)
yo = -(SQUARE_SIZE / 2);
else
yo = (SQUARE_SIZE / 2);
collisions->ipx = data->player_s.pos_x;
collisions->ipx_add_xo = (collisions->ipx + xo) / SQUARE_SIZE;
collisions->ipx_sub_xo = (collisions->ipx - xo) / SQUARE_SIZE;
collisions->ipy = data->player_s.pos_y;
collisions->ipy_add_yo = (collisions->ipy + yo) / SQUARE_SIZE;
collisions->ipy_sub_yo = (collisions->ipy - yo) / SQUARE_SIZE;
}
void collisions_calculs_right(t_data *data, t_ray_calcul *collisions)
{
int xo;
int yo;
xo = 0;
yo = 0;
if (-data->player_s.delta_y < 0)
xo = -(SQUARE_SIZE / 2);
else
xo = (SQUARE_SIZE / 2);
if (data->player_s.delta_x < 0)
yo = -(SQUARE_SIZE / 2);
else
yo = (SQUARE_SIZE / 2);
collisions->ipx = data->player_s.pos_x;
collisions->ipx_add_xo = (collisions->ipx + xo) / SQUARE_SIZE;
collisions->ipy = data->player_s.pos_y;
collisions->ipy_add_yo = (collisions->ipy + yo) / SQUARE_SIZE;
}
void collisions_calculs_left(t_data *data, t_ray_calcul *collisions)
{
int xo;
int yo;
xo = 0;
yo = 0;
if (data->player_s.delta_y < 0)
xo = -(SQUARE_SIZE / 2);
else
xo = (SQUARE_SIZE / 2);
if (-data->player_s.delta_x < 0)
yo = -(SQUARE_SIZE / 2);
else
yo = (SQUARE_SIZE / 2);
collisions->ipx = data->player_s.pos_x;
collisions->ipx_add_xo = (collisions->ipx + xo) / SQUARE_SIZE;
collisions->ipy = data->player_s.pos_y;
collisions->ipy_add_yo = (collisions->ipy + yo) / SQUARE_SIZE;
}
double set_mult(t_data *data, int dir)
{
if (dir == 0)
{
if (data->keyboard.a || data->keyboard.d)
return (sqrt(2) / 2);
else
return (1.0);
}
else
{
if (data->keyboard.w || data->keyboard.s)
return (sqrt(2) / 2);
else
return (1.0);
}
}