diff --git a/src/components/characters/characters-config.ts b/src/components/characters/characters-config.ts index cf3a61d71..330ace257 100644 --- a/src/components/characters/characters-config.ts +++ b/src/components/characters/characters-config.ts @@ -36,7 +36,10 @@ export const SKINNED_MESH_KEYS = [ "nat-hair", "Phone", "val-glass", - "val-hair" + "val-hair", + "stef-hair", + "mago-hair", + "maca-hair" ] as const export enum CharacterMeshes { @@ -54,7 +57,10 @@ export enum CharacterMeshes { "nat-hair" = 11, "Phone" = 12, "val-glass" = 13, - "val-hair" = 14 + "val-hair" = 14, + "stef-hair" = 15, + "mago-hair" = 16, + "maca-hair" = 17 } export enum CharacterTextureIds { @@ -69,7 +75,7 @@ export enum FaceMorphTargets { Jose = "Jose-v2", Facu = "Facu-v2", Nacho = "Nacho", - Mago = "Mago", + Mago = "Mago-v3", Alan = "Alan", Delfina = "Delfina-v2", Naza = "Naza", @@ -84,20 +90,20 @@ export enum FaceMorphTargets { Cesar = "Cesar", Fede = "Fede", Franc = "Franc", - Franco = "Franco", + Franco = "Franco-v3", Kalu = "Kalu-v3", YoungNico = "YoungNico", - Stef = "Stef", + Stef = "Stef-v3", Val = "Val-v2", Kalil = "Kalil", Nico = "Nico-v3", - Vitto = "Vitto", + Vitto = "Vitto-v3", Lis = "Lis-v2", - MatiG = "MatiG", + MatiG = "MatiG-v3", Flauta = "Flauta-v2", JJ = "JJ-v2", Ani = "Ani", - Maca = "Maca", + Maca = "Maca-v3", Blink = "000Blink" } @@ -159,6 +165,35 @@ export const characterConfigurations: Character[] = [ faceMorph: FaceMorphTargets.Val, bodyMorph: BodyMorphTargets.Woman, hairGeometry: CharacterMeshes["val-hair"] + }, + { + faceId: 10, + faceMorph: FaceMorphTargets.Franco + }, + { + faceId: 11, + faceMorph: FaceMorphTargets.MatiG + }, + { + faceId: 12, + faceMorph: FaceMorphTargets.Vitto + }, + { + faceId: 13, + faceMorph: FaceMorphTargets.Stef, + bodyMorph: BodyMorphTargets.Woman, + hairGeometry: CharacterMeshes["stef-hair"] + }, + { + faceId: 14, + faceMorph: FaceMorphTargets.Mago, + hairGeometry: CharacterMeshes["mago-hair"] + }, + { + faceId: 15, + faceMorph: FaceMorphTargets.Maca, + bodyMorph: BodyMorphTargets.Woman, + hairGeometry: CharacterMeshes["maca-hair"] } ]