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script.js
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235 lines (210 loc) · 8.34 KB
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(function() {
var $input = $("input");
var $overlay = $(".overlay");
var $startBox = $(".start-box");
var $playScreen = $(".play-screen");
var $player = $(".player");
var currPlayer = "player1";
var currColor = "#06524d";
var currName = $input.eq(0).val();
// standard setup of board
var rowNum = 6;
var colNum = 7;
var winNum = 4;
var $board = $(".board");
// clear input-field
$input.on("click", function(e) {
if ($(e.target).val() == "Player 1" || $(e.target).val() == "Player 2") {
$(e.target).val("");
}
});
// hide startbox, set players' names, build board
$startBox.find("button").on("click", buildBoard);
function buildBoard() {
// hide startbox + overlay, show play-screen
$startBox.hide();
$overlay.addClass("hide");
$playScreen.removeClass("hide").addClass("show");
// set players' names
$player.eq(0).find("span").html($input.eq(0).val());
$player.eq(1).find("span").html($input.eq(1).val());
// set current player to player 1
currPlayer = "player1";
$player.eq(1).removeClass("current");
$player.eq(0).addClass("current");
// build board in html
var html = "";
for (var c = 0; c < colNum; c++) {
html += "<div class='column'>";
for (var r = 0; r < rowNum; r++) {
html += "<div class='slot'><div class='hole'></div></div>";
}
html += "</div>";
}
$board.html(html);
if (winNum == 3) {
$(".hole").addClass("three");
$(".slot").addClass("three");
}
// add events
$board.off("click", ".column", processClick);
$board.on("click", ".column", processClick);
$board.on("mouseenter", ".column", previewNextMove);
$board.on("mouseleave", ".column", deletePreview);
$playScreen.on("click", "#name-button", function() {
location.reload();
});
$playScreen.on("click", "#game-button", buildBoard);
$playScreen.on("click", "#three-button", function() {
rowNum = 3;
colNum = 3;
winNum = 3;
buildBoard();
});
}
function processClick(e) {
// find slot at the bottom and color it
var $slot = $(".slot");
var currCol = $(e.currentTarget);
var currSlots = currCol.find(".slot");
currSlots.removeClass(currPlayer + "preview");
for (var i = 0; i < currSlots.length; i++) {
if (!currSlots.eq(i).hasClass("player1") && !currSlots.eq(i).hasClass("player2")) {
// start at the bottom: if currSlot is not taken (has neither class player1 or player2) then assign currPlayer-class to currSlot
currSlots.eq(i).addClass(currPlayer);
// check for victory: columns, rows, diagonals
if (checkVictory(currSlots)) {
victoryProcessing();
} else if (checkVictory($(".slot:nth-child(" + (i + 1) + ")"))) {
victoryProcessing();
} else {
for (var b = 0; b < colNum * rowNum; b++) {
var currSlot = $slot.eq(b);
// initialize objects for going up and down with current slot
var slotsDown = currSlot;
var slotsUp = currSlot;
var nextDownSlot;
var nextUpSlot;
// adding slots to each object in steps of 2/5 (down) and 4/7 (up)
for (var c = 1; c < winNum; c++) {
if (winNum == 4) {
nextDownSlot = $slot.eq(b + 5 * c);
nextUpSlot = $slot.eq(b + 7 * c);
} else if (winNum == 3) {
nextDownSlot = $slot.eq(b + 2 * c);
nextUpSlot = $slot.eq(b + 4 * c);
}
// check if the next slot is in the neighbouring column
if (currSlot.parent().index() + c == nextDownSlot.parent().index()) {
slotsDown = slotsDown.add(nextDownSlot);
}
if (currSlot.parent().index() + c == nextUpSlot.parent().index()) {
slotsUp = slotsUp.add(nextUpSlot);
}
}
if (checkVictory(slotsDown)) {
return victoryProcessing();
} else if (checkVictory(slotsUp)) {
return victoryProcessing();
}
}
switchPlayers();
}
// break out of the for-loop
break;
}
}
}
function checkVictory(slots) {
var checkStr = "";
for (var a = 0; a < slots.length; a++) {
if (slots.eq(a).hasClass(currPlayer)) {
checkStr += "1";
} else {
checkStr += "0";
}
}
var searchStr = "";
if (winNum == 4) {
searchStr = "1111";
} else if (winNum == 3) {
searchStr = "111";
}
if (checkStr.indexOf(searchStr) > -1) {
for (var i = 0; i < winNum; i++) {
slots.eq(i + checkStr.indexOf(searchStr)).addClass("win");
}
// blink on winning slots
doubleBlink("#9abd95", "#c45852", ".slot.win", 50, 50);
// fill board with winning color
function fillBoard(idx) {
$(".slot").eq(colNum * rowNum - idx).find(".hole").css("backgroundColor", currColor);
setTimeout(function() {
idx && fillBoard(idx - 1);
}, 50);
}
fillBoard(colNum * rowNum);
// blink on board + victory message in overlay
if (winNum == 4) {
doubleBlink("white", currColor, ".hole", 2200, 100);
setTimeout(function() {
$overlay.removeClass("hide");
$overlay.find("span").html("Congrats " + currName + "!");
}, 3000);
} else if (winNum == 3) {
doubleBlink("white", currColor, ".hole", 500, 100);
setTimeout(function() {
$overlay.removeClass("hide");
$overlay.find("span").html("Congrats " + currName + "!");
}, 1300);
}
return true;
}
}
function switchPlayers() {
if (currPlayer == "player1") {
currPlayer = "player2";
currColor = "#423d5b";
currName = $input.eq(1).val();
} else {
currPlayer = "player1";
currColor = "#06524d";
currName = $input.eq(0).val();
}
$player.eq(1).toggleClass("current");
$player.eq(0).toggleClass("current");
}
function victoryProcessing() {
$board.off("click", ".column", processClick);
$board.off("mouseenter", ".column", previewNextMove);
return;
}
function previewNextMove(e) {
var currCol = $(e.currentTarget);
var currSlots = currCol.find(".slot");
for (var i = 0; i < currSlots.length; i++) {
if (!currSlots.eq(i).hasClass("player1") && !currSlots.eq(i).hasClass("player2")) {
break;
}
}
currSlots.eq(i).addClass(currPlayer + "preview");
}
function deletePreview(e) {
$(e.currentTarget).find(".slot").removeClass(currPlayer + "preview");
}
function doubleBlink(color1, color2, cssSelektor, start, pause) {
var $cssSelektor = $(cssSelektor);
setTimeout(function() {
$cssSelektor.css("backgroundColor", color1);
}, start);
setTimeout(function() {
$cssSelektor.css("backgroundColor", color2);
}, start + pause);
setTimeout(function() {
$cssSelektor.css("backgroundColor", color1);
}, start + pause * 2);
setTimeout(function() {
$cssSelektor.css("backgroundColor", color2);
}, start + pause * 3);
}
})();