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committedJul 29, 2016
Facebook SDK For Unity 7.7.0
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‎.gitignore

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# built application files
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*.apk
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*.ap_
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# files for the dex VM
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*.dex
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# Java class files
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*.class
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# generated files
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bin/
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gen/
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obj/
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# Local configuration file (sdk path, etc)
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local.properties
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local.gradle
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# Proguard folder generated by Eclipse
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proguard/
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# Intellij project files
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*.iml
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*.ipr
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*.iws
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.idea/
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# Gradle
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.gradle
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build
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# vim temp files
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*.swp
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# Arc generated
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.phutil_module_cache
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Unity project version File
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ProjectVersion.txt
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# Export Folder For SDK Package
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/TempGenStaticObjects/
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/out/
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# MD unit test results
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test-results/
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unit_test_results.txt
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TestResult.xml
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# Ignore Plugin Folders which are build by build
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/Facebook.Unity/Assets/Plugins/
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# Ignore Current Facebook Settings
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FacebookSettings.asset*
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# Ignore androdi wrapper lib created by build scripts
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/facebook-android-wrapper/libs/
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# MD Plugins
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*.StyleCop
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*.StyleCop.meta
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StyleCop.Cache
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StyleCop.Cache.meta
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# built application files
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*.apk
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*.ap_
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5+
# files for the dex VM
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*.dex
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# Java class files
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*.class
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# generated files
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bin/
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gen/
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obj/
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# Local configuration file (sdk path, etc)
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local.properties
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local.gradle
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# Proguard folder generated by Eclipse
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proguard/
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# Intellij project files
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*.iml
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*.ipr
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*.iws
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.idea/
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# Gradle
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.gradle
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build
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# vim temp files
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*.swp
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# Arc generated
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.phutil_module_cache
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Unity project version File
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ProjectVersion.txt
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# Export Folder For SDK Package
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/TempGenStaticObjects/
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/out/
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# MD unit test results
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test-results/
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unit_test_results.txt
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TestResult.xml
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# Ignore Plugin Folders which are build by build
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/Facebook.Unity/Assets/Plugins/
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# Ignore Current Facebook Settings
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FacebookSettings.asset*
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# Ignore androdi wrapper lib created by build scripts
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/facebook-android-wrapper/libs/
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# MD Plugins
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*.StyleCop
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*.StyleCop.meta
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StyleCop.Cache
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StyleCop.Cache.meta
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# OSX
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*.DS_Store
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# built application files
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*.apk
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*.ap_
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# files for the dex VM
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*.dex
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# Java class files
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*.class
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# generated files
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bin/
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gen/
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obj/
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# Local configuration file (sdk path, etc)
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local.properties
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local.gradle
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# Proguard folder generated by Eclipse
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proguard/
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# Intellij project files
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*.iml
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*.ipr
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*.iws
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.idea/
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# Gradle
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.gradle
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build
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# vim temp files
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*.swp
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# Arc generated
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.phutil_module_cache
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Unity project version File
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ProjectVersion.txt
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# Export Folder For SDK Package
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/TempGenStaticObjects/
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/out/
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# MD unit test results
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test-results/
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unit_test_results.txt
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TestResult.xml
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# Ignore Plugin Folders which are build by build
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/Facebook.Unity/Assets/Plugins/
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# Ignore Current Facebook Settings
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FacebookSettings.asset*
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# Ignore androdi wrapper lib created by build scripts
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/facebook-android-wrapper/libs/
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# MD Plugins
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*.StyleCop
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*.StyleCop.meta
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StyleCop.Cache
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StyleCop.Cache.meta
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# OSX
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*.DS_Store
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# Temp file to show call stack
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*.stackdump

‎Facebook.Unity.Tests/Facebook.Unity.Tests.csproj

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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="UnityEditor">
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<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.dll</HintPath>
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<HintPath>\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
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<HintPath>\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="nunit.core" />
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<Reference Include="nunit.framework" />

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