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this is the exact same blur system that valve implemented in csgo but even after looking at the panorama engine code for the blur... it all seems completely fine and according to the code the blur should get rounded if a element is round... https://github.com/user-attachments/assets/37f26314-6665-488f-b1f4-c94b767c63f8
The text was updated successfully, but these errors were encountered:
this is the exact same blur system that valve implemented in csgo but even after looking at the panorama engine code for the blur... it all seems completely fine and according to the code the blur should get rounded if a element is round...
https://github.com/user-attachments/assets/37f26314-6665-488f-b1f4-c94b767c63f8
The text was updated successfully, but these errors were encountered: